qmk_firmware/layouts/community/ortho_4x12/bbaserdem/keymap.c

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/* Copyright 2021 Batuhan Başerdem
* <baserdem.batuhan@gmail.com> @bbaserdem
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "bbaserdem.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Base layer
[_BASE] = LAYOUT_ortho_4x12_wrapper(
_BL1_5_,_BL1_1_,_BR1_1_,_BR1_5_,
_BL2_5_,_BL2_1_,_BR2_1_,_BR2_5_,
_BL3_5_,_BL3_1_,_BR3_1_,_BR3_5_,
BB_ENC0,KC_DOWN,KC_UP, _BL4_3_,_BR4_3_,KC_LEFT,KC_RGHT,RGB_TOG
),
// Extra characters overlay
[_CHAR] = LAYOUT_ortho_4x12_wrapper(
_CL1_5_,xxx2xxx,_CR1_5_,
_CL2_5_,xxx2xxx,_CR2_5_,
_CL3_5_,xxx2xxx,_CR3_5_,
___3___,_CL4_3_,_CR4_3_,___3___
),
// Game layer: left_half
[_GAME] = LAYOUT_ortho_4x12_wrapper(
_GA1_5_,_GA1_1_,___6___,
_GA2_5_,_GA2_1_,___6___,
_GA3_5_,_GA3_1_,___6___,
___3___,_GA4_3_,___6___
),
// Media layer: right_half
[_MEDI] = LAYOUT_ortho_4x12_wrapper(
___6___,xxx1xxx,_ME1_5_,
___6___,xxx1xxx,_ME2_5_,
___6___,xxx1xxx,_ME3_5_,
___6___,_ME4_3_,___3___
),
// Navigation layer: right_half
[_NAVI] = LAYOUT_ortho_4x12_wrapper(
___6___,xxx1xxx,_NA1_5_,
___6___,xxx1xxx,_NA2_5_,
___6___,xxx1xxx,_NA3_5_,
___6___,_NA4_3_,___3___
),
// Symbol layer: right_half
[_SYMB] = LAYOUT_ortho_4x12_wrapper(
___6___,xxx1xxx,_SY1_5_,
___6___,xxx1xxx,_SY2_5_,
___6___,xxx1xxx,_SY3_5_,
___6___,_SY4_3_,___3___
),
// Number layer: left_half
[_NUMB] = LAYOUT_ortho_4x12_wrapper(
xxx1xxx,_NU1_5_,___6___,
xxx1xxx,_NU2_5_,___6___,
xxx1xxx,_NU3_5_,___6___,
___3___,_NU4_3_,___6___
),
// Function layer: left_half
[_FUNC] = LAYOUT_ortho_4x12_wrapper(
_FU1_5_,xxx1xxx,___6___,
_FU2_5_,xxx1xxx,___6___,
_FU3_5_,xxx1xxx,___6___,
___3___,_FU4_3_,___6___
),
// Mouse layer: left_half
[_MOUS] = LAYOUT_ortho_4x12_wrapper(
_MO1_5_,xxx1xxx,___6___,
_MO2_5_,xxx1xxx,___6___,
_MO3_5_,xxx1xxx,___6___,
___3___,_MO4_3_,___6___
),
// Music layer: everything
[_MUSI] = LAYOUT_ortho_4x12_wrapper(
_MU_12_,_MU_12_,_MU_12_,
___1___,_MU_02_,_MUL_3_,_MUR_3_,_MU_02_,___1___)
};