LVGL (Light and Versatile Graphics Library) is an open-source graphics library providing everything you need to create an embedded GUI for your board with easy-to-use graphical elements.
LVGL integrates with [Quantum Painter's](quantum_painter) API and drivers to render to the display, the hardware supported by Quantum Painter is also supported by LVGL.
Keep in mind that enabling the LVGL integration has a big impact in firmware size, it is recommeded to use a supported MCU with >256 kB of flash space.
Attaching LVGL to a display means LVGL subsequently "owns" the display. Using standard Quantum Painter drawing operations with the display after LVGL attachment will likely result in display artifacts.
When LVGL is running, your keyboard's responsiveness may decrease, causing missing keystrokes or encoder rotations, especially during the animation of dynamically-generated content. This occurs because LVGL operates as a scheduled task with a default task rate of five milliseconds. While a fast task rate is advantageous when LVGL is responsible for detecting and processing inputs, it can lead to excessive recalculations of displayed content, which may slow down QMK's matrix scanning. If you rely on QMK instead of LVGL for processing inputs, it can be beneficial to increase the time between calls to the LVGL task handler to better match your preferred display update rate. To do this, add this to your `config.h`: