qmk_firmware/users/uqs/uqs.c

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// Copyright 2022 Ulrich Spörlein (@uqs)
// SPDX-License-Identifier: GPL-2.0-or-later
// vi:et sw=4:
#include "uqs.h"
// LOG:
// late Jan 2020, got Ohkeycaps Dactyl Manuform 5x6
// https://play.typeracer.com shows about 75-80wpm (en) or ~400cpm (de) on my classic keeb.
// Never did proper touch typing, basically didn't use ring finger much, mostly index/middle and pinky (only to hold down modifiers, really).
// Feb 2020, switching to Colemak DH after 30 years of Qwerty, uh oh...
// mid Feb, 20wpm/87% on monkeytype.com (no punct, numbers)
// early March, 28wpm/90% on MT (plus punct./numbers from here on); 25wpm on typeracer
// early April, 35wpm/92% on MT; 41wpm on typeracer
// early May, 45wpm/96% on MT; 46wpm on typeracer; my qwerty is deteriorating, I need to look at the keys more and more o_O
// early June, 49wpm/95% on MT (sigh ...); 50wpm on typeracer;
// early July, 50wpm/96% on MT (...); 52wpm/96% on typeracer;
// early August, 55wpm/96% on MT; 55wpm/98% on typeracer;
// early September, 57wpm/97% on MT; 58wpm/97% on typeracer;
// early October, 59wpm/96% on MT; 61wpm/97% on typeracer;
// November, 56wpm/97% on MT; 62wpm/98% on typeracer;
// December, 62wpm/96% on MT; 66wpm/98% on typeracer;
// January, 61wpm/97% on MT; 65wpm/98% on typeracer;
// February, 64wpm/97% on MT; 67wpm/98% on typeracer; my qwerty on the laptop is still fine, but I miss my shortcuts badly.
//
// So that's one year on Colemak. Was it worth the switch? Probably not, though
// I also had to first learn proper technique, but that was actually swift, as
// the keyboard nicely forces that on you. I really like home row mods though,
// they are so comfy. Need to rethink my combos some more, still.
#ifdef RGBLIGHT_LAYERS
layer_state_t default_layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(L_QWER, layer_state_cmp(state, L_QWER));
rgblight_set_layer_state(L_WASD, layer_state_cmp(state, L_WASD));
rgblight_set_layer_state(L_COLM, layer_state_cmp(state, L_COLM));
return state;
}
#endif
layer_state_t layer_state_set_user(layer_state_t state) {
#if 0
// defining layer L_FUNC when both keys are pressed
state = update_tri_layer_state(state, L_EXTD, L_NUM, L_FUNC);
#endif
#ifdef RGBLIGHT_LAYERS
rgblight_set_layer_state(L_EXTD, layer_state_cmp(state, L_EXTD));
rgblight_set_layer_state(L_NUM, layer_state_cmp(state, L_NUM));
rgblight_set_layer_state(L_FUNC, layer_state_cmp(state, L_FUNC));
rgblight_set_layer_state(L_MOUSE, layer_state_cmp(state, L_MOUSE));
#else
#endif
return state;
}
#ifdef RGBLIGHT_LAYERS
// NOTE: at most 2 elements, last one needs to be RGBLIGHT_END_SEGMENTS
typedef rgblight_segment_t rgblight_layer_t[3];
const rgblight_layer_t PROGMEM my_rgb_segments[] = {
[L_QWER] = {{0, RGBLED_NUM, HSV_WHITE}, RGBLIGHT_END_SEGMENTS},
[L_WASD] = {{0, RGBLED_NUM/2, HSV_RED}, {RGBLED_NUM/2, RGBLED_NUM/2, HSV_OFF}, RGBLIGHT_END_SEGMENTS},
[L_COLM] = {{0, RGBLED_NUM, HSV_GREEN}, RGBLIGHT_END_SEGMENTS},
[L_EXTD] = {{0, RGBLED_NUM, HSV_BLUE}, RGBLIGHT_END_SEGMENTS},
[L_NUM] = {{0, RGBLED_NUM, HSV_ORANGE}, RGBLIGHT_END_SEGMENTS},
[L_FUNC] = {{0, RGBLED_NUM, HSV_YELLOW}, RGBLIGHT_END_SEGMENTS},
[L_MOUSE]= {{0, RGBLED_NUM, HSV_PURPLE}, RGBLIGHT_END_SEGMENTS},
};
// This array needs pointers, :/
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = {
my_rgb_segments[L_QWER],
my_rgb_segments[L_WASD],
my_rgb_segments[L_COLM],
my_rgb_segments[L_EXTD],
my_rgb_segments[L_NUM],
my_rgb_segments[L_FUNC],
my_rgb_segments[L_MOUSE],
};
_Static_assert(sizeof(my_rgb_layers) / sizeof(my_rgb_layers[0]) ==
sizeof(my_rgb_segments) / sizeof(my_rgb_segments[0]),
"Number of rgb_segment definitions does not match up!");
#endif
#ifdef COMBO_ENABLE
enum combo_events {
C_AUML,
C_OUML,
C_UUML,
C_SZ,
C_CBR,
C_PRN,
C_BRC,
};
// Maybe use this?
// #define COMBO_ONLY_FROM_LAYER L_COLM
// The official way has way too much duplication and intermediate names for my taste...
const uint16_t PROGMEM my_action_combos[][3] = {
[C_AUML] = {KC_G_A, KC_W, COMBO_END},
[C_OUML] = {KC_G_O, KC_Y, COMBO_END},
[C_UUML] = {KC_C_N, KC_U, COMBO_END},
[C_SZ] = {KC_S_S, KC_Z, COMBO_END},
[C_CBR] = {KC_COLN, KC_LCBR, COMBO_END},
[C_PRN] = {KC_LCBR, KC_LPRN, COMBO_END},
[C_BRC] = {KC_LPRN, KC_LBRC, COMBO_END},
};
const uint16_t PROGMEM my_combos[][4] = {
{KC_LPRN, KC_F, KC_P, COMBO_END},
{KC_RPRN, KC_C, KC_D, COMBO_END},
{KC_LCBR, KC_W, KC_F, COMBO_END},
{KC_RCBR, KC_X, KC_C, COMBO_END},
{KC_TAB, KC_G_A, KC_A_R, COMBO_END},
{KC_BSLS, KC_B, KC_J, COMBO_END}, // remove this?
{KC_BSLS, KC_F, KC_U, COMBO_END},
{LSFT(KC_BSLS), KC_P, KC_L, COMBO_END},
{KC_MINUS, KC_C_T, KC_C_N, COMBO_END},
{LSFT(KC_MINUS), KC_D, KC_H, COMBO_END},
{KC_GRV, KC_Q, KC_W, COMBO_END}, // remove this?
{KC_GRV, KC_C, KC_COMM, COMBO_END},
{LSFT(KC_GRV), KC_G, KC_M, COMBO_END},
{KC_BTN3, KC_BTN1, KC_BTN2, COMBO_END},
{KC_BTN1, KC_BTN2, KC_BTN3, COMBO_END},
};
const uint16_t COMBO_LEN = sizeof(my_action_combos) / sizeof(my_action_combos[0]) + sizeof(my_combos) / sizeof(my_combos[0]);
#define MY_ACTION_COMBO(ck) \
[ck] = { .keys = &(my_action_combos[ck][0]) }
#define MY_COMBO(ck) \
{ .keys = &(my_combos[ck][1]), .keycode = my_combos[ck][0] }
// NOTE: while my_combos can live in PROGMEM, the key_combos data also
// contains state that is tweaked at runtime, so we need to indirect. Ugh.
#define COMBO_STATICALLY
#ifdef COMBO_STATICALLY
// TODO: fill this at runtime with a loop?
combo_t key_combos[] = {
MY_ACTION_COMBO(0),
MY_ACTION_COMBO(1),
MY_ACTION_COMBO(2),
MY_ACTION_COMBO(3),
MY_ACTION_COMBO(4),
MY_ACTION_COMBO(5),
MY_ACTION_COMBO(6),
MY_COMBO(0),
MY_COMBO(1),
MY_COMBO(2),
MY_COMBO(3),
MY_COMBO(4),
MY_COMBO(5),
MY_COMBO(6),
MY_COMBO(7),
MY_COMBO(8),
MY_COMBO(9),
MY_COMBO(10),
MY_COMBO(11),
MY_COMBO(12),
MY_COMBO(13),
MY_COMBO(14),
};
_Static_assert(sizeof(key_combos) / sizeof(key_combos[0]) ==
(sizeof(my_action_combos) / sizeof(my_action_combos[0]) + sizeof(my_combos) / sizeof(my_combos[0])),
"Number of combo definitions does not match up!");
#else
combo_t key_combos[sizeof(my_action_combos) / sizeof(my_action_combos[0]) + sizeof(my_combos) / sizeof(my_combos[0])];
#endif
void process_combo_event(uint16_t combo_index, bool pressed) {
switch (combo_index) {
case C_AUML:
if (pressed) {
tap_code16(KC_RALT);
tap_code16(LSFT(KC_QUOT));
tap_code16(KC_A);
}
break;
case C_OUML:
if (pressed) {
tap_code16(KC_RALT);
tap_code16(LSFT(KC_QUOT));
tap_code16(KC_O);
}
break;
case C_UUML:
if (pressed) {
tap_code16(KC_RALT);
tap_code16(LSFT(KC_QUOT));
tap_code16(KC_U);
}
break;
case C_SZ:
if (pressed) {
tap_code16(KC_RALT);
tap_code16(KC_S);
tap_code16(KC_S);
}
break;
case C_CBR:
if (pressed) {
tap_code16(KC_LCBR);
tap_code16(KC_RCBR);
tap_code16(KC_LEFT);
}
break;
case C_PRN:
if (pressed) {
tap_code16(KC_LPRN);
tap_code16(KC_RPRN);
tap_code16(KC_LEFT);
}
break;
case C_BRC:
if (pressed) {
tap_code16(KC_LBRC);
tap_code16(KC_RBRC);
tap_code16(KC_LEFT);
}
break;
}
}
#endif
void keyboard_post_init_user(void) {
#ifndef KEYBOARD_preonic_rev3
default_layer_set(1ul << L_COLM);
#endif
#ifdef RGBLIGHT_LAYERS
// Enable the LED layers
rgblight_layers = my_rgb_layers;
rgblight_set_layer_state(0, true);
#endif
#if defined(COMBO_ENABLE) && !defined(COMBO_STATICALLY)
uint8_t i = 0;
for (; i < sizeof(my_action_combos) / sizeof(my_action_combos[0]); i++) {
key_combos[i].keys = &(my_action_combos[i][0]);
}
for (uint8_t j = 0; j < sizeof(my_combos) / sizeof(my_combos[0]); j++, i++) {
key_combos[i].keycode = my_combos[j][0];
key_combos[i].keys = &(my_combos[j][1]);
}
#endif
}
uint16_t key_timer;
bool delkey_registered;
bool num_layer_was_used;
bool extd_layer_was_used;
// These keep state about the long-press-means-umlaut keys.
bool auml_pressed;
bool ouml_pressed;
bool uuml_pressed;
void maybe_send_umlaut(uint16_t keycode, bool *is_pressed) {
// Some other key did _not_ already re-arm this key, so now we need to do
// that ourselves.
if (*is_pressed) {
*is_pressed = false;
// If released within the timer, then just KC_A, KC_O, KC_U
if (timer_elapsed(key_timer) < TAPPING_TERM) {
tap_code16(keycode);
} else {
tap_code16(KC_RALT);
tap_code16(LSFT(KC_QUOT));
tap_code16(keycode);
}
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// TODO: why not use key_timer here? is it dynamic or not?
static uint16_t extd_layer_timer;
if (layer_state_is(L_EXTD) && record->event.pressed) {
extd_layer_was_used = true;
}
if (layer_state_is(L_NUM) && record->event.pressed) {
num_layer_was_used = true;
}
// An umlaut key was pressed previously (but will only emit the key on
// release), but we've pressed a different key now, so fire the regular key,
// re-arm it and continue with whatever actual key was pressed just now.
if (record->event.pressed) {
if (auml_pressed) {
tap_code16(KC_A);
auml_pressed = false;
}
if (ouml_pressed) {
tap_code16(KC_O);
ouml_pressed = false;
}
if (uuml_pressed) {
tap_code16(KC_U);
uuml_pressed = false;
}
}
switch (keycode) {
// From https://github.com/qmk/qmk_firmware/issues/6053
case LT_EXTD_ESC:
if (record->event.pressed) {
extd_layer_was_used = false;
extd_layer_timer = timer_read();
layer_on(L_EXTD);
} else {
layer_off(L_EXTD);
unregister_mods(MOD_BIT(KC_LALT)); // undo what ALT_TAB might've set
// NOTE: need to track whether we made use of the extd layer and
// that all happened within the tapping term. Otherwise we'd emit
// that layer key code _plus_ an extra Esc.
if (timer_elapsed(extd_layer_timer) < TAPPING_TERM && !extd_layer_was_used) {
tap_code(KC_ESC);
}
}
return true;
case LT_NUM_BSPC:
if (record->event.pressed){
num_layer_was_used = false;
extd_layer_timer = timer_read();
layer_on(L_NUM);
} else {
layer_off(L_NUM);
// NOTE: Custom LT method so that any press of a key on that layer will prevent the backspace.
if (timer_elapsed(extd_layer_timer) < TAPPING_TERM && !num_layer_was_used) {
tap_code(KC_BSPC);
}
}
return true;
case LT_MOUSE_ALT_SHIFT_INS:
if (record->event.pressed) {
key_timer = timer_read();
layer_on(L_MOUSE);
} else {
layer_off(L_MOUSE);
if (timer_elapsed(key_timer) < TAPPING_TERM) {
tap_code16(LALT(LSFT(KC_INS)));
}
}
return true;
case LT_FUNC_SHIFT_INS:
if (record->event.pressed) {
key_timer = timer_read();
layer_on(L_FUNC);
} else {
layer_off(L_FUNC);
if (timer_elapsed(key_timer) < TAPPING_TERM) {
tap_code16(LSFT(KC_INS));
}
}
return true;
#if 1
/* Looks like PERMISSIVE_HOLD on LT and OSM doesn't work properly. This
* is probaby https://github.com/qmk/qmk_firmware/issues/8971
*/
case OSM_GUI:
/* OSM(MOD_LGUI) is delaying the event, but I need immediate triggering
* of the modifier to move windows around with the mouse. If only
* tapped, however, have it be a win OSM */
if (record->event.pressed) {
key_timer = timer_read();
register_mods(MOD_BIT(KC_LGUI));
} else {
unregister_mods(MOD_BIT(KC_LGUI));
if (timer_elapsed(key_timer) < TAPPING_TERM) {
add_oneshot_mods(MOD_BIT(KC_LGUI));
} else {
del_oneshot_mods(MOD_BIT(KC_LGUI));
}
}
return true;
// Why do I have to roll my own? It seems the original ones work on
// keyrelease, at which time I might have let go of the layer tap
// already, so I cannot roll them fast...
case OSM_SFT:
if (record->event.pressed) {
key_timer = timer_read();
register_mods(MOD_BIT(KC_LSFT));
} else {
unregister_mods(MOD_BIT(KC_LSFT));
if (timer_elapsed(key_timer) < TAPPING_TERM) {
add_oneshot_mods(MOD_BIT(KC_LSFT));
} /*else {
del_oneshot_mods(MOD_BIT(KC_LSFT));
}*/
}
return true;
case OSM_CTL:
if (record->event.pressed) {
key_timer = timer_read();
register_mods(MOD_BIT(KC_LCTL));
} else {
unregister_mods(MOD_BIT(KC_LCTL));
if (timer_elapsed(key_timer) < TAPPING_TERM) {
add_oneshot_mods(MOD_BIT(KC_LCTL));
} /*else {
del_oneshot_mods(MOD_BIT(KC_LCTL));
}*/
}
return true;
case OSM_ALT:
if (record->event.pressed) {
key_timer = timer_read();
register_mods(MOD_BIT(KC_LALT));
} else {
unregister_mods(MOD_BIT(KC_LALT));
if (timer_elapsed(key_timer) < TAPPING_TERM) {
add_oneshot_mods(MOD_BIT(KC_LALT));
} /*else {
del_oneshot_mods(MOD_BIT(KC_LALT));
}*/
}
return true;
#else
#define OSM_ALT OSM(MOD_LALT)
#define OSM_CTL OSM(MOD_LCTL)
#define OSM_GUI OSM(MOD_LGUI)
#define OSM_SFT OSM(MOD_LSFT)
#endif
// Obsoleted by using combos for umlauts now.
case KC_A_AE:
if (record->event.pressed) {
key_timer = timer_read();
auml_pressed = true;
} else {
maybe_send_umlaut(KC_A, &auml_pressed);
}
break;
case KC_O_OE:
if (record->event.pressed) {
key_timer = timer_read();
ouml_pressed = true;
} else {
maybe_send_umlaut(KC_O, &ouml_pressed);
}
break;
case KC_U_UE:
if (record->event.pressed) {
key_timer = timer_read();
uuml_pressed = true;
} else {
maybe_send_umlaut(KC_U, &uuml_pressed);
}
break;
case MINS_UNDSCR:
if (record->event.pressed) {
key_timer = timer_read();
} else {
if (timer_elapsed(key_timer) < TAPPING_TERM) {
// Can't send KC_KP_MINUS, it doesn't compose to, say →
tap_code16(KC_MINUS);
} else {
tap_code16(KC_UNDERSCORE);
}
}
break;
case ALT_TAB:
if (record->event.pressed) {
register_mods(MOD_BIT(KC_LALT));
tap_code16(KC_TAB);
}
break;
case INS_HARD:
// Do Alt-Shift-Ins first to have xdotool copy from SELECTION to CLIPBOARD, then Shift-Ins to paste.
if (record->event.pressed) {
tap_code16(LSFT(LALT(KC_INS)));
} else {
tap_code16(LSFT(KC_INS));
}
break;
case SHIFT_INS:
if (record->event.pressed) {
// when keycode is pressed
key_timer = timer_read();
// Shift when held ...
register_mods(MOD_BIT(KC_RSFT));
} else {
// If released within the timer, then Shift+Ins
if (timer_elapsed(key_timer) < TAPPING_TERM) {
tap_code16(KC_INS);
}
unregister_mods(MOD_BIT(KC_RSFT));
}
break;
case ALT_SHIFT_INS:
if (record->event.pressed) {
key_timer = timer_read();
// Shift when held ...
register_mods(MOD_BIT(KC_LSFT));
} else {
// If released within the timer, then Shift+Alt+Ins
if (timer_elapsed(key_timer) < TAPPING_TERM) {
register_mods(MOD_BIT(KC_LALT));
tap_code16(KC_INS);
}
// Note: this makes xev(1) see KeyPress for Meta_L but KeyRelease for Alt_L
unregister_mods(MOD_BIT(KC_LSFT) | MOD_BIT(KC_LALT));
}
break;
/*
* Obsoleted by making tmux understand Ctrl-(Shift)-Tab natively.
case TM_NEXT:
if (record->event.pressed) SEND_STRING(SS_LCTRL("a") "n");
break;
case TM_PREV:
if (record->event.pressed) SEND_STRING(SS_LCTRL("a") "p");
break;
*/
// TODO: use key overrides to turn, e.g. Win+Ctrl-Tab into VIM_NEXT.
// Not sure why Ctrl-Pgup works in vim, but not in vim-inside-tmux.
case VIM_NEXT:
if (record->event.pressed) SEND_STRING(SS_TAP(X_ESC) SS_TAP(X_G) SS_TAP(X_T));
break;
case VIM_PREV:
if (record->event.pressed) SEND_STRING(SS_TAP(X_ESC) SS_TAP(X_G) SS_LSFT("t"));
break;
case WIN_LEFT:
if (record->event.pressed) SEND_STRING(SS_LCTRL("w") SS_TAP(X_H));
break;
case WIN_DN:
if (record->event.pressed) SEND_STRING(SS_LCTRL("w") SS_TAP(X_J));
break;
case WIN_UP:
if (record->event.pressed) SEND_STRING(SS_LCTRL("w") SS_TAP(X_K));
break;
case WIN_RGHT:
if (record->event.pressed) SEND_STRING(SS_LCTRL("w") SS_TAP(X_L));
break;
}
return true;
}
#ifdef LEADER_ENABLE
LEADER_EXTERNS();
void matrix_scan_user(void) {
LEADER_DICTIONARY() {
leading = false;
leader_end();
#ifdef UCIS_ENABLE
SEQ_ONE_KEY(KC_U) {
qk_ucis_start();
}
#endif
SEQ_ONE_KEY(KC_H) {
send_unicode_string("ᕕ( ᐛ )ᕗ"); // happy
}
SEQ_ONE_KEY(KC_D) {
send_unicode_string("ಠ_ಠ"); // disapproval
}
SEQ_ONE_KEY(KC_L) {
send_unicode_string("( ͡° ͜ʖ ͡°)"); // lenny
}
SEQ_ONE_KEY(KC_S) {
send_unicode_string("¯\\_(ツ)_/¯"); // shrug
}
// tableflip (LEADER - TF)
SEQ_TWO_KEYS(KC_T, KC_F) {
//set_unicode_input_mode(UC_LNX);
//send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B");
send_unicode_string("(╯°□°)╯︵ ┻━┻");
}
// untableflip
SEQ_THREE_KEYS(KC_U, KC_T, KC_F) {
//set_unicode_input_mode(UC_LNX);
//send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B");
send_unicode_string("┬─┬ノ( º _ ºノ)");
}
}
}
#endif
#ifdef UCIS_ENABLE
// 3 codepoints at most, otherwise increase UCIS_MAX_CODE_POINTS
const qk_ucis_symbol_t ucis_symbol_table[] = UCIS_TABLE(
UCIS_SYM("poop", 0x1F4A9), // 💩
UCIS_SYM("rofl", 0x1F923), // 🤣
UCIS_SYM("look", 0x0CA0, 0x005F, 0x0CA0) // ಠ_ಠ
);
#endif