57 lines
1.2 KiB
C
57 lines
1.2 KiB
C
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// Copyright 2022 Kyle McCreery (@kylemccreery)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "quantum.h"
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#define ___ KC_NO
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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k00, k01, k02, k03, k05,\
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k10, k15,\
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k20, k25,\
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k30, k35,\
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k31, k32, k33, k34 \
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) { \
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{ k00, k01, k05, k31 }, \
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{ k10, k02, k15, k32 }, \
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{ k20, k03, k25, k33 }, \
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{ k30, ___, k35, k34 } \
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}
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typedef union {
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uint32_t raw;
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struct {
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uint8_t dpi_config;
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int16_t dt_term_config;
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};
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} keyboard_config_t;
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extern keyboard_config_t keyboard_config;
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extern uint16_t dpi_array[];
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enum keyboard_keycodes {
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#ifdef VIA_ENABLE
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DPI_UP = USER00,
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#else
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DPI_UP = SAFE_RANGE,
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#endif
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DPI_DN,
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DPI_FINE,
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TAP_UP,
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TAP_DN,
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TAP_ON,
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TAP_OFF,
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TAP_TOG,
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NEW_SAFE_RANGE
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};
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