229 lines
8.4 KiB
C
229 lines
8.4 KiB
C
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#include "gh60.h"
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#include "action_layer.h"
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#define _BL 0
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#define _AL 1
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#define _FL 2
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#define _UL 3
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* Base layer, pretty standard ANSI layout.
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* ,-----------------------------------------------------------.
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* |FN12| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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* |-----------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
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* |-----------------------------------------------------------|
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* |Caps/Fn| A| S| D| F| G| H| J| K| L| ;| '|Return |
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* |-----------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space |Alt |Fn |Menu|Ctrl|
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* `-----------------------------------------------------------'
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*/
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[_BL] = KEYMAP(
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FN12,1,2,3,4,5,6,7,8,9,0,MINS,EQL,BSPC, \
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TAB,Q,W,E,R,T,Y,U,I,O,P,LBRC,RBRC,BSLS, \
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FN2,A,S,D,F,G,H,J,K,L,SCLN,QUOT,NO,ENT, \
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LSFT,NO,Z,X,C,V,B,N,M,COMM,DOT,SLSH,NO,RSFT, \
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LCTL,LGUI,LALT, SPC, NO,RALT,FN0,APP, RCTL),
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/*
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* Locking arrow keys to WASD for when you need dedicated arrow keys
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* ,-----------------------------------------------------------.
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* | | | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | |Up | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | |Left|Down|Rght| | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | |
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* `-----------------------------------------------------------'
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*/
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[_AL] = KEYMAP(
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,UP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS),
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/*
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* Primary function layer, mostly the same as the traditional Pok3r layout.
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* ,-------------------------------------------------------------.
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* |`~ | F1| F2| F3| F4| F5| F6| F7| F8| F9| F10| F11| F12|DEL |
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* |-------------------------------------------------------------|
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* | |_AL| | | | |Calc|PgUp|Up|PgDn|Ptscn|Srlck|Pause| |
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* |-------------------------------------------------------------|
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* | | | | | | |Home|Left|Down|Rght|Ins| | |
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* |-------------------------------------------------------------|
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* | |_UL| | | | | | | | | | |
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* |-------------------------------------------------------------|
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* | | | | | | | | |
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* `-------------------------------------------------------------'
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*/
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[_FL] = KEYMAP(
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GRAVE,F1,F2,F3,F4,F5,F6,F7,F8,F9,F10,F11,F12, DELETE, \
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TRNS,FN1,TRNS,TRNS,TRNS,TRNS,CALC,PGUP,UP,PGDN,PSCR,SLCK,PAUS,TRNS, \
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TRNS,MUTE,_VOLDOWN,_VOLUP,TRNS,TRNS,HOME,LEFT,DOWN,RGHT,INS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,FN3,TRNS,TRNS,TRNS,TRNS,END,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS),
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/*
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* Locking layer for controlling the underglow.
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*
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* ,-----------------------------------------------------------.
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* | | | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | |On|Mode| | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | |Hue+|Hue-|Sat+|Sat-|Val+|Val-| | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | |
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* `-----------------------------------------------------------'
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*/
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[_UL] = KEYMAP(
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,FN4,FN5,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,FN6,FN7,FN8,FN9,FN10,FN11,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS),
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};
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enum function_id {
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RGBLED_TOGGLE,
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RGBLED_STEP_MODE,
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RGBLED_INCREASE_HUE,
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RGBLED_DECREASE_HUE,
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RGBLED_INCREASE_SAT,
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RGBLED_DECREASE_SAT,
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RGBLED_INCREASE_VAL,
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RGBLED_DECREASE_VAL,
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SHIFT_ESC,
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};
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_MOMENTARY(2), // Momentary Fn overlay
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[1] = ACTION_LAYER_TOGGLE(1), // Toggle Arrow Layer overlay
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[2] = ACTION_LAYER_TAP_KEY(2, KC_CAPS), // Tap to toggle caps lock and hold to activate function layer
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[3] = ACTION_LAYER_TOGGLE(3), // Toggle Underglow Layer overlay
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[4] = ACTION_FUNCTION(RGBLED_TOGGLE), //Turn on/off underglow
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[5] = ACTION_FUNCTION(RGBLED_STEP_MODE), // Change underglow mode
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[6] = ACTION_FUNCTION(RGBLED_INCREASE_HUE),
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[7] = ACTION_FUNCTION(RGBLED_DECREASE_HUE),
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[8] = ACTION_FUNCTION(RGBLED_INCREASE_SAT),
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[9] = ACTION_FUNCTION(RGBLED_DECREASE_SAT),
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[10] = ACTION_FUNCTION(RGBLED_INCREASE_VAL),
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[11] = ACTION_FUNCTION(RGBLED_DECREASE_VAL),
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[12] = ACTION_FUNCTION(SHIFT_ESC),
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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// This is some kind of macro code, haven't quite figured it out yet.
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// Todo: Figure out macro coding here
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switch(id) {
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case 0:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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} else {
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unregister_code(KC_RSFT);
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}
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break;
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}
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return MACRO_NONE;
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};
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void matrix_scan_user(void) {
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// Layer LED indicators
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// ESC led on when in function layer, WASD cluster leds enabled when on arrow cluster
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// Todo: Caps lock led on when caps lock is enabled
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uint32_t layer = layer_state;
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if (layer & (1<<1)) {
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gh60_wasd_leds_on();
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} else {
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gh60_wasd_leds_off();
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}
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if (layer & (1<<2)) {
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gh60_esc_led_on();
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} else {
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gh60_esc_led_off();
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}
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};
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#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
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switch (id) {
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case RGBLED_TOGGLE:
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//led operations
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if (record->event.pressed) {
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rgblight_toggle();
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}
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break;
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case RGBLED_INCREASE_HUE:
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if (record->event.pressed) {
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rgblight_increase_hue();
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}
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break;
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case RGBLED_DECREASE_HUE:
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if (record->event.pressed) {
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rgblight_decrease_hue();
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}
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break;
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case RGBLED_INCREASE_SAT:
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if (record->event.pressed) {
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rgblight_increase_sat();
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}
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break;
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case RGBLED_DECREASE_SAT:
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if (record->event.pressed) {
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rgblight_decrease_sat();
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}
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break;
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case RGBLED_INCREASE_VAL:
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if (record->event.pressed) {
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rgblight_increase_val();
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}
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break;
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case RGBLED_DECREASE_VAL:
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if (record->event.pressed) {
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rgblight_decrease_val();
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}
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break;
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case RGBLED_STEP_MODE:
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if (record->event.pressed) {
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rgblight_step();
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}
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break;
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static uint8_t shift_esc_shift_mask;
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case SHIFT_ESC:
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shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
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if (record->event.pressed) {
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if (shift_esc_shift_mask) {
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add_key(KC_GRV);
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send_keyboard_report();
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} else {
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add_key(KC_ESC);
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send_keyboard_report();
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}
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} else {
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if (shift_esc_shift_mask) {
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del_key(KC_GRV);
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send_keyboard_report();
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} else {
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del_key(KC_ESC);
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send_keyboard_report();
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}
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}
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break;
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}
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};
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