qmk_firmware/keyboards/kinesis/keymaps/farmergreg/keymap.c

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/*
* Copyright 2022 Gregory L. Dietsche <gregory.dietsche@cuw.edu>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* To build this layout run:
* qmk compile -kb kinesis/kint41 -km farmergreg
*
* Layout Details:
2022-08-22 00:55:30 +02:00
* PROGM + F9 to QK_BOOT and load new firmware.
* Colemak (default / PROGM+C), Dvorak (PROGM + F4) and QWERTY (PROGM+F3) layouts are available for use
* CAPS LOCK is ESC (for use in VIM). Double tap to activate CAPS Lock
* UP and DOWN arrows are swapped to be more like VIM
* [] and {} are swapped to make programming easier
*/
#include QMK_KEYBOARD_H
enum {
_COLEMAK,
_DVORAK,
_QWERTY,
_QWERTY_GAME,
_KEYPAD,
_PROGM,
_LAYER_COUNT,
};
/*
* Tap Dances
*/
enum tap_dances {
TD_CAPS, // ESC on tap, CAPS on double tap
};
tap_dance_action_t tap_dance_actions[] = {
[TD_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
};
/*
* Key Overrides
*/
const key_override_t lcurlytobracket = ko_make_basic(MOD_MASK_SHIFT, KC_LEFT_BRACKET, KC_LEFT_BRACKET);
const key_override_t rcurlytobracket = ko_make_basic(MOD_MASK_SHIFT, KC_RIGHT_BRACKET, KC_RIGHT_BRACKET);
const key_override_t lbrackettocurly = ko_make_basic(0, KC_LEFT_BRACKET, KC_LEFT_CURLY_BRACE);
const key_override_t rbrackettocurly = ko_make_basic(0, KC_RIGHT_BRACKET, KC_RIGHT_CURLY_BRACE);
const key_override_t **key_overrides = (const key_override_t *[]){
&lcurlytobracket,
&rcurlytobracket,
&lbrackettocurly,
&rbrackettocurly,
NULL
};
/*
* Key Maps
*/
const uint16_t PROGMEM keymaps[_LAYER_COUNT][MATRIX_ROWS][MATRIX_COLS] = {
[_COLEMAK] = LAYOUT(
KC_ESC , KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8, KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,KC_PSCR ,KC_SCRL ,KC_PAUS, TG(_KEYPAD), MO(_PROGM), // I would prefer OSL(_PROGM) but MO emulates what Kinesis does in their firmware.
KC_EQL , KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_MINS,
KC_TAB , KC_Q ,KC_W ,KC_F ,KC_P ,KC_G , KC_J ,KC_L ,KC_U ,KC_Y ,KC_SCLN,KC_BSLS,
TD(TD_CAPS), KC_A ,KC_R ,KC_S ,KC_T ,KC_D , KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_QUOT,
KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B , KC_K ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_RSFT,
KC_GRV ,KC_BSLS,KC_LEFT,KC_RGHT, KC_DOWN,KC_UP ,KC_LBRC,KC_RBRC,
KC_LCTL,KC_LALT, KC_RGUI,KC_RCTL,
KC_HOME, KC_PGUP,
KC_BSPC,KC_DEL ,KC_END, KC_PGDN,KC_ENT ,KC_SPC
)
,[_DVORAK] = LAYOUT(
_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______,_______, _______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,KC_QUOT,KC_COMM,KC_DOT ,KC_P ,KC_Y , KC_F ,KC_G ,KC_C ,KC_R ,KC_L ,KC_SLSH,
_______,KC_A ,KC_O ,KC_E ,KC_U ,KC_I , KC_D ,KC_H ,KC_T ,KC_N ,KC_S ,KC_QUOT,
_______,KC_SCLN,KC_Q ,KC_J ,KC_K ,KC_X , KC_B ,KC_M ,KC_W ,KC_V ,KC_Z ,_______,
_______,_______,_______,_______, _______,_______,_______,_______,
_______,_______, _______,_______,
_______, _______,
_______,_______,_______, _______,_______,_______
)
,[_QWERTY] = LAYOUT(
_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T , KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,_______,
_______,KC_A ,KC_S ,KC_D ,KC_F ,KC_G , KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN,_______,
_______,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B , KC_N ,KC_M ,_______,_______,_______,_______,
_______,_______,_______,_______, _______,_______,_______,_______,
_______,_______, _______,_______,
_______, _______,
_______,_______,_______, _______,_______,_______
)
,[_QWERTY_GAME] = LAYOUT( // Shift WASD over to ESDF (QWERTY). Also move T and G
_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______, _______,_______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,KC_T ,KC_Q , KC_W ,KC_E ,KC_R , _______,_______,_______,_______,_______,_______,
_______,KC_G ,KC_A , KC_S ,KC_D ,KC_F , _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______, _______,_______,_______,_______,
_______,_______, _______,_______,
_______, _______,
KC_SPC ,_______,_______, _______,_______,KC_BSPC // SPACE becomes BACKSPACE
)
,[_KEYPAD] = LAYOUT(
_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______ ,_______,KC_MUTE,KC_VOLD,KC_VOLU,TG(_KEYPAD), _______,
_______,_______,_______,_______,_______,_______, _______,KC_NUM ,KC_PEQL,KC_PSLS,KC_PAST,_______,
_______,_______,_______,_______,_______,_______, _______,KC_P7 ,KC_P8 ,KC_P9 ,KC_PMNS,_______,
_______,_______,_______,_______,_______,_______, _______,KC_P4 ,KC_P5 ,KC_P6 ,KC_PPLS,_______,
_______,_______,_______,_______,_______,_______, _______,KC_P1 ,KC_P2 ,KC_P3 ,KC_PENT,_______,
_______,KC_INS ,_______,_______, _______,_______ ,KC_PDOT,KC_PENT,
_______,_______, _______,_______,
_______, _______,
_______,_______,_______, _______,_______,KC_P0
)
,[_PROGM] = LAYOUT(
_______,_______,_______,DF(_QWERTY),DF(_DVORAK),_______ ,_______,_______,_______, QK_BOOT,_______,_______,_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______ ,_______ ,_______ , _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______ ,_______ ,DF(_QWERTY_GAME), _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______ ,_______ ,DF(_QWERTY_GAME), _______,_______,_______,_______,_______,_______,
_______,_______,_______,DF(_COLEMAK),_______ ,_______, _______,_______,_______,_______,_______,_______,
_______,_______,_______ ,_______, _______,_______,_______,_______,
_______,_______, _______,_______,
_______, _______,
_______,_______,_______, _______,_______,_______
)
/*
,[_TEMPLATE] = LAYOUT(
_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______,_______, _______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______, _______,_______,_______,_______,
_______,_______, _______,_______,
_______, _______,
_______,_______,_______, _______,_______,_______
)
*/
};