ptk/shaders/shader.frag.glsl
2024-08-08 15:19:43 +02:00

9 lines
187 B
GLSL

#version 450
layout(location = 0) out vec4 outColor;
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 position;
void main() {
outColor = vec4(fragColor, 1.0);
}