ptk/shaders/shader.frag.glsl
jacekpoz 114c8a0c5d
images (kinda) working again
the image example shows :3 but it errors a lot and shit
2024-10-06 13:29:47 +02:00

27 lines
775 B
GLSL

// Copyright (jacekpoz 2024). Licensed under the EUPL-1.2 or later.
#version 450
layout(constant_id = 0) const int PTK_COMPONENT_TYPE_ELLIPSE = 0;
layout(constant_id = 1) const int PTK_COMPONENT_TYPE_IMAGE = 0;
layout(location = 0) in vec3 fragColor;
layout(location = 1) flat in int shapeType;
layout(location = 2) in vec2 uv;
layout(location = 0) out vec4 outColor;
layout(binding = 1) uniform sampler2D textureSampler;
void main() {
if (shapeType == PTK_COMPONENT_TYPE_ELLIPSE) {
if (length(uv - vec2(0.5)) > 0.5) {
discard;
}
outColor = vec4(fragColor, 1.0);
} else if (shapeType == PTK_COMPONENT_TYPE_IMAGE) {
outColor = texture(textureSampler, uv);
} else {
outColor = vec4(fragColor, 1.0);
}
}