implement vertex and index caches
hopefully these work and actually help with performance
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be1ae4c531
commit
40c2329b3c
3 changed files with 76 additions and 15 deletions
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@ -28,6 +28,8 @@ typedef enum {
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PTK_COMPONENT_TYPE_CLICKABLE = 4,
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} PtkComponentType;
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const char *ptk_component_type_to_str(PtkComponentType type);
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PTK_LIST_DEFINE(PtkHandle);
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#define PTK_COMPONENT_DEFINE(name, ...) \
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13
src/ptk.c
13
src/ptk.c
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@ -142,6 +142,19 @@ bool ptk_init(const size_t width, const size_t height, const char *title, const
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return true;
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}
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const char *ptk_component_type_to_str(PtkComponentType type) {
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const char *res;
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switch (type) {
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case PTK_COMPONENT_TYPE_BOX: res = "box"; break;
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case PTK_COMPONENT_TYPE_TRIANGLE: res = "triangle"; break;
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case PTK_COMPONENT_TYPE_RECT: res = "rect"; break;
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case PTK_COMPONENT_TYPE_ELLIPSE: res = "ellipse"; break;
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case PTK_COMPONENT_TYPE_CLICKABLE: res = "clickable"; break;
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default: res = "unknown"; break;
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}
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return res;
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}
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static uint64_t m_component_count = 0;
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PtkHandle ptk_box(const size_t child_count, PtkHandle *children) {
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@ -18,6 +18,15 @@ static PtkHandle m_root_component;
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// so we have to use _Bool here
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static PTK_LIST(_Bool) m_update;
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typedef PTK_LIST(Vertex) Vertices;
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typedef PTK_LIST(uint32_t) Indices;
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PTK_LIST_DEFINE(Vertices);
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PTK_LIST_DEFINE(Indices);
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PTK_LIST(Vertices) m_vertices_cache;
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PTK_LIST(Indices) m_indices_cache;
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PTK_LIST(Vertex) g_vertices;
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PTK_LIST(uint32_t) g_indices;
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@ -31,11 +40,17 @@ static const PtkVec2 uvs[] = {
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void vk_init_vertices(void) {
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m_update = PTK_LIST_NEW(bool, 1);
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m_vertices_cache = PTK_LIST_NEW(Vertices, 1);
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m_indices_cache = PTK_LIST_NEW(Indices, 1);
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g_vertices = PTK_LIST_NEW(Vertex, 0);
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g_indices = PTK_LIST_NEW(uint32_t, 0);
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}
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void triangle(const PtkTriangle *triangle) {
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PTK_LIST_SET(Vertices, m_vertices_cache, triangle->id, PTK_LIST_NEW(Vertex, 3));
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PTK_LIST_SET(Indices, m_indices_cache, triangle->id, PTK_LIST_NEW(uint32_t, 3));
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for (size_t i = 0; i < 3; ++i) {
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Vertex v = {
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.pos = triangle->vertices[i],
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@ -47,10 +62,16 @@ void triangle(const PtkTriangle *triangle) {
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uint32_t old_vertex_count = g_vertices.size;
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PTK_LIST_ADD(Vertex, g_vertices, v);
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PTK_LIST_ADD(uint32_t, g_indices, old_vertex_count);
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PTK_LIST_ADD(Vertex, m_vertices_cache.data[triangle->id], v);
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PTK_LIST_ADD(uint32_t, m_indices_cache.data[triangle->id], old_vertex_count);
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}
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}
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void rect(const PtkRect *rect) {
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PTK_LIST_SET(Vertices, m_vertices_cache, rect->id, PTK_LIST_NEW(Vertex, 4));
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PTK_LIST_SET(Indices, m_indices_cache, rect->id, PTK_LIST_NEW(uint32_t, 6));
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const float x = rect->top_left.x;
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const float y = rect->top_left.y;
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const float w = rect->size.w;
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@ -105,6 +126,19 @@ void rect(const PtkRect *rect) {
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PTK_LIST_ADD(uint32_t, g_indices, top_right_index);
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PTK_LIST_ADD(uint32_t, g_indices, bottom_left_index);
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PTK_LIST_ADD(uint32_t, g_indices, bottom_right_index);
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PTK_LIST_ADD(Vertex, m_vertices_cache.data[rect->id], top_right);
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PTK_LIST_ADD(Vertex, m_vertices_cache.data[rect->id], bottom_left);
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PTK_LIST_ADD(Vertex, m_vertices_cache.data[rect->id], top_left);
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PTK_LIST_ADD(Vertex, m_vertices_cache.data[rect->id], bottom_right);
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PTK_LIST_ADD(uint32_t, m_indices_cache.data[rect->id], top_left_index);
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PTK_LIST_ADD(uint32_t, m_indices_cache.data[rect->id], top_right_index);
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PTK_LIST_ADD(uint32_t, m_indices_cache.data[rect->id], bottom_left_index);
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PTK_LIST_ADD(uint32_t, m_indices_cache.data[rect->id], top_right_index);
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PTK_LIST_ADD(uint32_t, m_indices_cache.data[rect->id], bottom_left_index);
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PTK_LIST_ADD(uint32_t, m_indices_cache.data[rect->id], bottom_right_index);
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}
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void ellipse(const PtkEllipse *ellipse) {
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@ -125,19 +159,26 @@ void ellipse(const PtkEllipse *ellipse) {
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}
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void component(PtkHandle c) {
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PTK_LIST_SET(bool, m_update, c->id, false);
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if (!m_update.data[c->id]) {
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Vertices vcache = m_vertices_cache.data[c->id];
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Indices icache = m_indices_cache.data[c->id];
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PTK_LIST_ADD_ALL_P(Vertex, g_vertices, vcache.data, vcache.size);
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PTK_LIST_ADD_ALL_P(uint32_t, g_indices, icache.data, icache.size);
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} else {
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PTK_LIST_SET(bool, m_update, c->id, false);
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switch (c->type) {
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case PTK_COMPONENT_TYPE_TRIANGLE: {
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triangle((PtkTriangle *)c);
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} break;
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case PTK_COMPONENT_TYPE_RECT: {
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rect((PtkRect *)c);
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} break;
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case PTK_COMPONENT_TYPE_ELLIPSE: {
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ellipse((PtkEllipse *)c);
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} break;
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default: break;
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switch (c->type) {
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case PTK_COMPONENT_TYPE_TRIANGLE: {
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triangle((PtkTriangle *)c);
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} break;
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case PTK_COMPONENT_TYPE_RECT: {
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rect((PtkRect *)c);
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} break;
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case PTK_COMPONENT_TYPE_ELLIPSE: {
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ellipse((PtkEllipse *)c);
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} break;
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default: break;
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}
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}
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PTK_LIST_FOR_EACH(PtkHandle, c->children, child, {
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child->parent = c;
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@ -209,10 +250,10 @@ bool intersects(const PtkHandle component, const PtkPos point) {
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}
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}
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void update_component(PtkHandle c) {
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void set_component_updated(PtkHandle c) {
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PTK_LIST_SET(bool, m_update, c->id, true);
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if (c->parent != PTK_NULL_HANDLE) {
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update_component(c->parent);
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set_component_updated(c->parent);
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}
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}
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@ -228,7 +269,12 @@ void handle_mouse(PtkHandle c, const PtkPos cursor_pos, const int button, const
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if (intersects((PtkHandle)clickable, cursor_pos)) {
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clickable->on_press(clickable, button, mods);
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update_component((PtkHandle)clickable);
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// TODO: make some proper updating system
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// currently if I just updated clickable it would mark
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// its parents up to the root for an update
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// but not its child - the actual hitbox; this is very ugly
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// and should probably done in another way
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set_component_updated(clickable->children.data[0]);
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vk_update_components();
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}
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}
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