ptk/shaders/shader.frag.glsl

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2024-08-08 14:38:43 +02:00
#version 450
layout(location = 0) out vec4 outColor;
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 position;
void main() {
outColor = vec4(fragColor, 1.0);
}