61 lines
1.2 KiB
Makefile
61 lines
1.2 KiB
Makefile
CXX = g++
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CXXFLAGS = -std=c++20 -O3 -Wall -Wextra -Wpedantic
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LDFLAGS = -lsfml-graphics -lsfml-window -lsfml-system
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NAME = osu++
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INCLUDE = include
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CXXFLAGS += -I$(INCLUDE)
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SRC = src
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BIN = target
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PREPROCESSED = preprocessed
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_PROG = HitObjectDrawable.cpp main.cpp osuparser.cpp TextureManager.cpp
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PROG = $(addprefix $(SRC)/, $(_PROG))
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OBJ = $(addprefix $(BIN)/, $(_PROG:.cpp=.o))
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.PHONY: all clean test
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all: dirs test $(NAME)
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dirs:
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mkdir -p $(BIN)
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mkdir -p $(PREPROCESSED)
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$(NAME): $(OBJ)
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$(CXX) $^ $(LDFLAGS) -o $(BIN)/$@
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$(BIN)/%.o: $(SRC)/%.cpp
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$(CXX) -c $< $(CXXFLAGS) -o $@
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clean:
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rm -rf $(addprefix $(BIN)/, $(OBJ))
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rm -rf $(BIN)/$(NAME)
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rm -rf $(BIN)
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rm -rf $(PREPROCESSED)
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_PP_HXX = osuparser.hpp config.hpp
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_PP_CXX = osuparser.cpp
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_PP = $(_PP_HXX) $(_PP_CXX)
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PP = $(addprefix $(PREPROCESSED)/, $(_PP))
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# PP_DEBUG gets rid of all the macros we don't need
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# when debugging the preprocessed output
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pp: dirs $(PP)
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$(PREPROCESSED)/%.hpp: $(INCLUDE)/%.hpp
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$(CXX) -DPP_DEBUG $(CXXFLAGS) -E $< > $@
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clang-format -i $@
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$(PREPROCESSED)/%.cpp: $(SRC)/%.cpp
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$(CXX) -DPP_DEBUG $(CXXFLAGS) -E $< > $@
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clang-format -i $@
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test:
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@CXX="$(CXX)" \
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CXXFLAGS="$(CXXFLAGS)" \
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BIN="$(BIN)/test" \
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INCLUDE="$(INCLUDE)" \
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make -f test/Makefile
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