268 lines
6.7 KiB
C++
268 lines
6.7 KiB
C++
#ifndef CONFIG
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#define CONFIG_DEFINED
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#define CONFIG(name, ...)
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#define SECTION(name, ...)
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#define VAR_UINT(section, name)
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#define VAR_UINT_P(section, name, prefix)
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#define VAR_UINT_D(section, name, default)
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#define VAR_INT(section, name)
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#define VAR_INT_P(section, name, prefix)
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#define VAR_INT_D(section, name, default)
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#define VAR_STRING(section, name)
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#define VAR_STRING_P(section, name, prefix)
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#define VAR_STRING_D(section, name, default)
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#define VAR_BOOL(section, name)
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#define VAR_BOOL_P(section, name, prefix)
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#define VAR_BOOL_D(section, name, default)
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#define VAR_FLOAT(section, name)
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#define VAR_FLOAT_P(section, name, prefix)
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#define VAR_FLOAT_D(section, name, default)
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#define VAR_COLOUR(section, name)
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#define VAR_COLOUR_P(section, name, prefix)
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#define VAR_COLOUR_D(section, name, default)
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#define ENUM(name, ...)
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#define VAR_ENUM(section, name, enum_type)
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#define VAR_ENUM_P(section, name, prefix)
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#define VAR_ENUM_D(section, name, enum_type, default)
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#define STRUCT(name, ...)
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#define VAR_STRUCT(section, name, struct_type)
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#define VAR_STRUCT_P(section, name, prefix)
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#define VAR_STRUCT_D(section, name, struct_type, default)
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#define STRUCT_INPUT_STREAM_OP(name, ...)
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#define STRUCT_OUTPUT_STREAM_OP(name, ...)
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#define STRUCT_STREAM_OPS(name, ...)
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#define VAR_LIST(section, name, type)
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#define VAR_LIST_SEP(section, name, type, sep)
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#define VAR_LIST_NUMBERED(section, name, type)
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#endif // CONFIG
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ENUM(Countdown,
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NONE,
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NORMAL,
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HALF,
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DOUBLE
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)
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ENUM(SampleSet,
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DEFAULT,
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NORMAL,
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SOFT,
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DRUM
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)
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ENUM(Mode,
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STANDARD,
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TAIKO,
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CATCH,
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MANIA
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)
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ENUM(OverlayPosition,
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NO_CHANGE,
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BELOW,
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ABOVE
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)
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STRUCT(TimingPoint,
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VAR_UINT(, time)
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VAR_FLOAT(, beatLength)
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VAR_UINT(, meter)
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VAR_ENUM(, sampleSet, SampleSet)
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VAR_UINT(, sampleIndex)
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VAR_UINT(, volume)
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VAR_BOOL(, uninherited)
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VAR_UINT(, effects)
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)
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STRUCT_STREAM_OPS(TimingPoint, time, beatLength, meter, sampleSet, sampleIndex, volume, uninherited, effects)
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STRUCT(HitObjectType,
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VAR_UINT(, hitCircle)
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VAR_UINT(, slider)
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VAR_UINT(, newCombo)
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VAR_UINT(, spinner)
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VAR_UINT(, colourHax)
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VAR_UINT(, holdNote)
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)
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STRUCT_STREAM_OPS(HitObjectType, hitCircle, slider, newCombo, spinner, colourHax, holdNote)
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STRUCT(HitSound,
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VAR_UINT(, normal)
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VAR_UINT(, whistle)
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VAR_UINT(, finish)
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VAR_UINT(, clap)
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)
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STRUCT_STREAM_OPS(HitSound, normal, whistle, finish, clap)
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STRUCT(HitObject,
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VAR_INT(, x)
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VAR_INT(, y)
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VAR_INT(, time)
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VAR_STRUCT(, type, HitObjectType)
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VAR_STRUCT(, hitSound ,HitSound)
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)
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STRUCT_STREAM_OPS(HitObject, x, y, time, type, hitSound)
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// https://osu.ppy.sh/wiki/en/Client/File_formats/osu_%28file_format%29
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CONFIG(Difficulty,
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VAR_UINT_P(, formatVersion, "osu file format v")
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SECTION(general,
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VAR_STRING(.general, audioFilename)
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VAR_UINT_D(.general, audioLeadIn, 0)
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VAR_INT_D(.general, previewTime, -1)
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VAR_ENUM_D(.general, countdown, Countdown, NORMAL)
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VAR_ENUM_D(.general, sampleSet, SampleSet, NORMAL)
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VAR_FLOAT_D(.general, stackLeniency, 0.7)
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VAR_ENUM_D(.general, mode, Mode, STANDARD)
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VAR_BOOL_D(.general, letterboxInBreaks, false)
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VAR_BOOL_D(.general, useSkinSprites, false)
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VAR_ENUM_D(.general, overlayPosition, OverlayPosition, NO_CHANGE)
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VAR_STRING(.general, skinPreference)
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VAR_BOOL_D(.general, epilepsyWarning, false)
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VAR_UINT_D(.general, countdownOffset, 0)
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VAR_BOOL_D(.general, specialStyle, false)
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VAR_BOOL_D(.general, widescreenStoryboard, false)
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VAR_BOOL_D(.general, sampleMatchPlaybackRate, false)
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)
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SECTION(editor,
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VAR_LIST_SEP(.editor, bookmarks, uint, ",")
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VAR_FLOAT(.editor, distanceSpacing)
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VAR_UINT(.editor, beatDivisor)
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VAR_UINT(.editor, gridSize)
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VAR_FLOAT(.editor, timelineZoom)
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)
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SECTION(metadata,
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VAR_STRING(.metadata, title)
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VAR_STRING(.metadata, titleUnicode)
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VAR_STRING(.metadata, artist)
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VAR_STRING(.metadata, artistUnicode)
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VAR_STRING(.metadata, creator)
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VAR_STRING(.metadata, version)
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VAR_STRING(.metadata, source)
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VAR_LIST_SEP(.metadata, tags, std::string, " ")
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VAR_UINT(.metadata, beatmapID)
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VAR_UINT(.metadata, beatmapSetID)
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)
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SECTION(difficulty,
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VAR_FLOAT(.difficulty, hpDrainRate)
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VAR_FLOAT(.difficulty, circleSize)
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VAR_FLOAT(.difficulty, overallDifficulty)
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VAR_FLOAT(.difficulty, approachRate)
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VAR_FLOAT(.difficulty, sliderMultiplier)
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VAR_FLOAT(.difficulty, sliderTickRate)
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)
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SECTION(timingPoints,
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VAR_LIST(.timingPoints, timingPoints, TimingPoint)
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)
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SECTION(colours,
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VAR_LIST_NUMBERED(.colours, combo, sf::Color)
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VAR_COLOUR(.colours, sliderTrackOverride)
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VAR_COLOUR(.colours, sliderBorder)
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)
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SECTION(hitObjects,
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VAR_LIST(.hitObjects, hitObjects, HitObject)
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)
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)
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STRUCT_OUTPUT_STREAM_OP(Difficulty,
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formatVersion,
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general.audioFilename,
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general.audioLeadIn,
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general.previewTime,
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general.countdown,
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general.sampleSet,
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general.stackLeniency,
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general.mode,
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general.letterboxInBreaks,
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general.useSkinSprites,
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general.overlayPosition,
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general.skinPreference,
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general.epilepsyWarning,
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general.countdownOffset,
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general.specialStyle,
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general.widescreenStoryboard,
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general.sampleMatchPlaybackRate,
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editor.bookmarks,
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editor.distanceSpacing,
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editor.beatDivisor,
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editor.gridSize,
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editor.timelineZoom,
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metadata.title,
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metadata.titleUnicode,
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metadata.artist,
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metadata.artistUnicode,
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metadata.creator,
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metadata.version,
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metadata.source,
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metadata.tags,
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metadata.beatmapID,
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metadata.beatmapSetID,
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difficulty.hpDrainRate,
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difficulty.circleSize,
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difficulty.overallDifficulty,
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difficulty.approachRate,
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difficulty.sliderMultiplier,
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difficulty.sliderTickRate,
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timingPoints,
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colours.combo,
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colours.sliderTrackOverride,
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colours.sliderBorder,
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hitObjects
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)
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#ifdef CONFIG_DEFINED
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#undef CONFIG
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#undef SECTION
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#undef VAR_UINT
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#undef VAR_UINT_P
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#undef VAR_UINT_D
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#undef VAR_INT
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#undef VAR_INT_P
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#undef VAR_INT_D
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#undef VAR_STRING
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#undef VAR_STRING_P
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#undef VAR_STRING_D
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#undef VAR_BOOL
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#undef VAR_BOOL_P
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#undef VAR_BOOL_D
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#undef VAR_FLOAT
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#undef VAR_FLOAT_P
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#undef VAR_FLOAT_D
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#undef VAR_COLOUR
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#undef VAR_COLOUR_P
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#undef VAR_COLOUR_D
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#undef ENUM
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#undef VAR_ENUM
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#undef VAR_ENUM_P
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#undef VAR_ENUM_D
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#undef STRUCT
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#undef VAR_STRUCT
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#undef VAR_STRUCT_P
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#undef VAR_STRUCT_D
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#undef STRUCT_INPUT_STREAM_OP
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#undef STRUCT_OUTPUT_STREAM_OP
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#undef STRUCT_STREAM_OPS
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#undef VAR_LIST
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#undef VAR_LIST_SEP
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#undef VAR_LIST_NUMBERED
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#endif // CONFIG_DEFINED
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