init
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7
.ccls
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7
.ccls
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g++
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||||
%cpp -std=c++20
|
||||
%hpp
|
||||
-Iinclude
|
||||
-Wall
|
||||
-Wextra
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||||
-Wpedantic
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1
.envrc
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1
.envrc
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@ -0,0 +1 @@
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|||
use flake
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3
.gitignore
vendored
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3
.gitignore
vendored
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@ -0,0 +1,3 @@
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|||
target/
|
||||
.ccls-cache/
|
||||
.direnv/
|
661
LICENSE
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661
LICENSE
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|
@ -0,0 +1,661 @@
|
|||
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||
Version 3, 19 November 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU Affero General Public License is a free, copyleft license for
|
||||
software and other kinds of works, specifically designed to ensure
|
||||
cooperation with the community in the case of network server software.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
our General Public Licenses are intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
Developers that use our General Public Licenses protect your rights
|
||||
with two steps: (1) assert copyright on the software, and (2) offer
|
||||
you this License which gives you legal permission to copy, distribute
|
||||
and/or modify the software.
|
||||
|
||||
A secondary benefit of defending all users' freedom is that
|
||||
improvements made in alternate versions of the program, if they
|
||||
receive widespread use, become available for other developers to
|
||||
incorporate. Many developers of free software are heartened and
|
||||
encouraged by the resulting cooperation. However, in the case of
|
||||
software used on network servers, this result may fail to come about.
|
||||
The GNU General Public License permits making a modified version and
|
||||
letting the public access it on a server without ever releasing its
|
||||
source code to the public.
|
||||
|
||||
The GNU Affero General Public License is designed specifically to
|
||||
ensure that, in such cases, the modified source code becomes available
|
||||
to the community. It requires the operator of a network server to
|
||||
provide the source code of the modified version running there to the
|
||||
users of that server. Therefore, public use of a modified version, on
|
||||
a publicly accessible server, gives the public access to the source
|
||||
code of the modified version.
|
||||
|
||||
An older license, called the Affero General Public License and
|
||||
published by Affero, was designed to accomplish similar goals. This is
|
||||
a different license, not a version of the Affero GPL, but Affero has
|
||||
released a new version of the Affero GPL which permits relicensing under
|
||||
this license.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU Affero General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
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|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
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produce the work, or an object code interpreter used to run it.
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||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
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|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
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|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, if you modify the
|
||||
Program, your modified version must prominently offer all users
|
||||
interacting with it remotely through a computer network (if your version
|
||||
supports such interaction) an opportunity to receive the Corresponding
|
||||
Source of your version by providing access to the Corresponding Source
|
||||
from a network server at no charge, through some standard or customary
|
||||
means of facilitating copying of software. This Corresponding Source
|
||||
shall include the Corresponding Source for any work covered by version 3
|
||||
of the GNU General Public License that is incorporated pursuant to the
|
||||
following paragraph.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the work with which it is combined will remain governed by version
|
||||
3 of the GNU General Public License.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU Affero General Public License from time to time. Such new versions
|
||||
will be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU Affero General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU Affero General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU Affero General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If your software can interact with users remotely through a computer
|
||||
network, you should also make sure that it provides a way for users to
|
||||
get its source. For example, if your program is a web application, its
|
||||
interface could display a "Source" link that leads users to an archive
|
||||
of the code. There are many ways you could offer source, and different
|
||||
solutions will be better for different programs; see section 13 for the
|
||||
specific requirements.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
31
Makefile
Normal file
31
Makefile
Normal file
|
@ -0,0 +1,31 @@
|
|||
CXX = g++
|
||||
CXXFLAGS = -std=c++20 -O3 -Wall -Wextra -Wpedantic
|
||||
CXXFLAGS += -Iinclude
|
||||
LDFLAGS = -lsfml-graphics -lsfml-window -lsfml-system
|
||||
|
||||
NAME = osu++
|
||||
|
||||
SRC = src
|
||||
BIN = target
|
||||
|
||||
_PROG = HitObjectDrawable.cpp main.cpp osuparser.cpp TextureManager.cpp
|
||||
PROG = $(addprefix $(SRC)/, $(_PROG))
|
||||
|
||||
OBJ = $(_PROG:.cpp=.o)
|
||||
|
||||
.PHONY: all clean
|
||||
|
||||
all: dirs $(NAME)
|
||||
|
||||
dirs:
|
||||
mkdir -p $(BIN)
|
||||
|
||||
$(NAME): $(OBJ)
|
||||
$(CXX) $(addprefix $(BIN)/, $^) $(LDFLAGS) -o $(BIN)/$@
|
||||
|
||||
%.o: src/%.cpp
|
||||
$(CXX) -c $< $(CXXFLAGS) -o $(BIN)/$@
|
||||
|
||||
clean:
|
||||
rm -rf $(addprefix $(BIN)/, $(OBJ))
|
||||
rm -rf $(BIN)/$(NAME)
|
23
README.md
Normal file
23
README.md
Normal file
|
@ -0,0 +1,23 @@
|
|||
# cosu
|
||||
|
||||
osu client written in c++ using sfml
|
||||
|
||||
## building
|
||||
|
||||
```
|
||||
make
|
||||
./target/cosu
|
||||
```
|
||||
|
||||
or if you're cool and use nix
|
||||
|
||||
```
|
||||
nix build
|
||||
./target/bin/cosu
|
||||
```
|
||||
|
||||
## TODO
|
||||
|
||||
## license
|
||||
|
||||
agpl3
|
26
flake.lock
Normal file
26
flake.lock
Normal file
|
@ -0,0 +1,26 @@
|
|||
{
|
||||
"nodes": {
|
||||
"nixpkgs": {
|
||||
"locked": {
|
||||
"lastModified": 1707824078,
|
||||
"narHash": "sha256-Au3wLi2d06bU7TDvahP2jIEeKwmjAxKHqi8l2uiBkGA=",
|
||||
"owner": "NixOS",
|
||||
"repo": "nixpkgs",
|
||||
"rev": "99d7b32e4cfdaf763d9335b4d9ecf4415cbdc405",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "NixOS",
|
||||
"repo": "nixpkgs",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"root": {
|
||||
"inputs": {
|
||||
"nixpkgs": "nixpkgs"
|
||||
}
|
||||
}
|
||||
},
|
||||
"root": "root",
|
||||
"version": 7
|
||||
}
|
37
flake.nix
Normal file
37
flake.nix
Normal file
|
@ -0,0 +1,37 @@
|
|||
{
|
||||
description = "osu clone written in c++ using sfml";
|
||||
|
||||
inputs = {
|
||||
nixpkgs.url = "github:NixOS/nixpkgs";
|
||||
};
|
||||
|
||||
outputs = {
|
||||
nixpkgs,
|
||||
...
|
||||
}: let
|
||||
systems = [ "x86_64-linux" "aarch64-linux" ];
|
||||
forEachSystem = nixpkgs.lib.genAttrs systems;
|
||||
pkgsForEach = nixpkgs.legacyPackages;
|
||||
in {
|
||||
devShells = forEachSystem (system:
|
||||
let
|
||||
pkgs = pkgsForEach.${system};
|
||||
in {
|
||||
default = pkgs.mkShell {
|
||||
name = "osu++";
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
gcc
|
||||
gnumake
|
||||
# for clang-format
|
||||
clang-tools
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
sfml
|
||||
];
|
||||
};
|
||||
}
|
||||
);
|
||||
};
|
||||
}
|
38
include/HitObjectDrawable.hpp
Normal file
38
include/HitObjectDrawable.hpp
Normal file
|
@ -0,0 +1,38 @@
|
|||
#pragma once
|
||||
|
||||
#include <beatmaps.hpp>
|
||||
#include <TextureManager.hpp>
|
||||
#include <osuparser.hpp>
|
||||
|
||||
#include <filesystem>
|
||||
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
struct HitObjectDrawable : public sf::Drawable {
|
||||
TextureManager &tman;
|
||||
|
||||
sf::Sprite hitCircleSprite;
|
||||
|
||||
sf::Sprite numberSprite;
|
||||
|
||||
sf::Sprite hitCircleOverlaySprite;
|
||||
|
||||
sf::Sprite approachCircleSprite;
|
||||
|
||||
HitObject hitObject;
|
||||
// all in milliseconds
|
||||
float fadeIn;
|
||||
float preempt;
|
||||
float time;
|
||||
|
||||
float timer;
|
||||
|
||||
virtual void draw(sf::RenderTarget &target, sf::RenderStates states) const;
|
||||
|
||||
public:
|
||||
HitObjectDrawable(TextureManager &tman, const HitObject &hitObject, const DifficultySettings &diff, const uint comboCount);
|
||||
|
||||
void update(const float deltaTime);
|
||||
};
|
21
include/TextureManager.hpp
Normal file
21
include/TextureManager.hpp
Normal file
|
@ -0,0 +1,21 @@
|
|||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
class TextureManager {
|
||||
fs::path skinDirectory;
|
||||
|
||||
std::unordered_map<std::string, sf::Texture> textureCache;
|
||||
|
||||
public:
|
||||
TextureManager() = delete;
|
||||
TextureManager(fs::path skinDirectory);
|
||||
|
||||
sf::Texture &getTexture(std::string textureName);
|
||||
};
|
12
include/beatmaps.hpp
Normal file
12
include/beatmaps.hpp
Normal file
|
@ -0,0 +1,12 @@
|
|||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
struct DifficultySettings {
|
||||
double hpDrainRate;
|
||||
double circleSize;
|
||||
double approachRate;
|
||||
double overallDifficulty;
|
||||
};
|
169
include/config.hpp
Normal file
169
include/config.hpp
Normal file
|
@ -0,0 +1,169 @@
|
|||
#pragma once
|
||||
|
||||
#include <cinttypes>
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
|
||||
#include <SFML/Graphics/Color.hpp>
|
||||
|
||||
// https://stackoverflow.com/a/11994395 modified to fit my needs
|
||||
#define FE_0(WHAT)
|
||||
#define FE_1(WHAT, extra_arg, X) WHAT(extra_arg, X)
|
||||
#define FE_2(WHAT, extra_arg, X, ...) WHAT(extra_arg, X)FE_1(WHAT, extra_arg, __VA_ARGS__)
|
||||
#define FE_3(WHAT, extra_arg, X, ...) WHAT(extra_arg, X)FE_2(WHAT, extra_arg, __VA_ARGS__)
|
||||
#define FE_4(WHAT, extra_arg, X, ...) WHAT(extra_arg, X)FE_3(WHAT, extra_arg, __VA_ARGS__)
|
||||
#define FE_5(WHAT, extra_arg, X, ...) WHAT(extra_arg, X)FE_4(WHAT, extra_arg, __VA_ARGS__)
|
||||
#define FE_6(WHAT, extra_arg, X, ...) WHAT(extra_arg, X)FE_5(WHAT, extra_arg, __VA_ARGS__)
|
||||
#define FE_7(WHAT, extra_arg, X, ...) WHAT(extra_arg, X)FE_6(WHAT, extra_arg, __VA_ARGS__)
|
||||
#define FE_8(WHAT, extra_arg, X, ...) WHAT(extra_arg, X)FE_7(WHAT, extra_arg, __VA_ARGS__)
|
||||
#define FE_9(WHAT, extra_arg, X, ...) WHAT(extra_arg, X)FE_8(WHAT, extra_arg, __VA_ARGS__)
|
||||
|
||||
#define GET_MACRO(_0,_1,_2,_3,_4,_5,_6,_7,_8,_9,NAME,...) NAME
|
||||
#define FOR_EACH(action,extra_arg,...) \
|
||||
GET_MACRO(_0,__VA_ARGS__,FE_9,FE_8,FE_7,FE_6,FE_5,FE_4,FE_3,FE_2,FE_1,FE_0)(action,extra_arg,__VA_ARGS__)
|
||||
|
||||
#define CONFIG(name, ...) \
|
||||
struct name {\
|
||||
__VA_ARGS__\
|
||||
};
|
||||
|
||||
#define SECTION(name, ...) \
|
||||
struct {\
|
||||
__VA_ARGS__\
|
||||
} name;
|
||||
|
||||
#define UINT uintmax_t
|
||||
#define VAR_UINT(section, name) UINT name;
|
||||
#define VAR_UINT_D(section, name, default) UINT name = default;
|
||||
|
||||
#define INT intmax_t
|
||||
#define VAR_INT(section, name) INT name;
|
||||
#define VAR_INT_D(section, name, default) INT name = default;
|
||||
|
||||
#define STRING std::string
|
||||
#define VAR_STRING(section, name) STRING name;
|
||||
#define VAR_STRING_D(section, name, default) STRING name = default;
|
||||
|
||||
#define BOOL bool
|
||||
#define VAR_BOOL(section, name) BOOL name;
|
||||
#define VAR_BOOL_D(section, name, default) BOOL name = default;
|
||||
|
||||
#define FLOAT double
|
||||
#define VAR_FLOAT(section, name) FLOAT name;
|
||||
#define VAR_FLOAT_D(section, name, default) FLOAT name = default;
|
||||
#define COLOUR sf::Color
|
||||
#define VAR_COLOUR(section, name) COLOUR name;
|
||||
#define VAR_COLOUR_D(section, name, default) COLOUR name = default;
|
||||
|
||||
#define ENUM_TO_STRING_CASE(name, e) case name::e: os << #e;
|
||||
#define ENUM_FROM_STRING(name, e) if (input == #e) en = name::e;
|
||||
|
||||
#define ENUM(name, ...) \
|
||||
enum class name {\
|
||||
__VA_ARGS__\
|
||||
};\
|
||||
\
|
||||
inline std::ostream &operator<<(std::ostream &os, const name &en) {\
|
||||
switch (en) {\
|
||||
FOR_EACH(ENUM_TO_STRING_CASE, name, __VA_ARGS__)\
|
||||
}\
|
||||
return os;\
|
||||
}\
|
||||
\
|
||||
inline std::istream &operator>>(std::istream &is, name &en) {\
|
||||
std::string input;\
|
||||
is >> input;\
|
||||
FOR_EACH(ENUM_FROM_STRING, name, __VA_ARGS__)\
|
||||
return is;\
|
||||
}
|
||||
|
||||
#define VAR_ENUM(section, name, enum_type) enum_type name;
|
||||
#define VAR_ENUM_D(section, name, enum_type, default) enum_type name = enum_type::default;
|
||||
|
||||
#define VAR_BITS(section, name, amount, offset) unsigned int name : amount;
|
||||
|
||||
#define STRUCT_FIELD_TO_STRING(name, field) os << #field << ": " << str.field << "\n";
|
||||
#define STRUCT_FROM_STRING(name, field) \
|
||||
std::getline(is, input, ",");\
|
||||
std::stringstream ss(input);\
|
||||
ss >> str.field;
|
||||
|
||||
#define STRUCT(name, ...) \
|
||||
struct name {\
|
||||
__VA_ARGS__\
|
||||
};\
|
||||
\
|
||||
inline std::ostream &operator<<(std::ostream &os, const name &str) {\
|
||||
os << #name << " {\n";\
|
||||
FOR_EACH(STRUCT_FIELD_TO_STRING, name, __VA_ARGS__)\
|
||||
os << "}\n";\
|
||||
return os;\
|
||||
}\
|
||||
\
|
||||
inline std::istream &operator>>(std::istream &is, name &str) {\
|
||||
std::string input;\
|
||||
FOR_EACH(ENUM_FROM_STRING, name, __VA_ARGS__)\
|
||||
return is;\
|
||||
}
|
||||
|
||||
#define VAR_STRUCT(section, name, struct_type) struct_type name;
|
||||
#define VAR_STRUCT_D(section, name, struct_type, default) struct_type name = default;
|
||||
|
||||
#define VAR_LIST(section, name, type) std::vector<type> name;
|
||||
#define VAR_LIST_SEP(section, name, type, sep) std::vector<type> name;
|
||||
#define VAR_LIST_NUMBERED(section, name, type) std::vector<type> name;
|
||||
|
||||
#include <config_def.hpp>
|
||||
|
||||
#undef FE_0
|
||||
#undef FE_1
|
||||
#undef FE_2
|
||||
#undef FE_3
|
||||
#undef FE_4
|
||||
#undef FE_5
|
||||
|
||||
#undef GET_MACRO
|
||||
#undef FOR_EACH
|
||||
|
||||
#undef CONFIG
|
||||
#undef SECTION
|
||||
|
||||
#undef UINT
|
||||
#undef VAR_UINT
|
||||
#undef VAR_UINT_D
|
||||
|
||||
#undef INT
|
||||
#undef VAR_INT
|
||||
#undef VAR_INT_D
|
||||
|
||||
#undef STRING
|
||||
#undef VAR_STRING
|
||||
#undef VAR_STRING_D
|
||||
|
||||
#undef BOOL
|
||||
#undef VAR_BOOL
|
||||
#undef VAR_BOOL_D
|
||||
|
||||
#undef FLOAT
|
||||
#undef VAR_FLOAT
|
||||
#undef VAR_FLOAT_D
|
||||
#undef COLOUR
|
||||
#undef VAR_COLOUR
|
||||
#undef VAR_COLOUR_D
|
||||
|
||||
#undef ENUM_TO_STRING_CASE
|
||||
#undef ENUM_FROM_STRING
|
||||
|
||||
#undef ENUM
|
||||
#undef VAR_ENUM
|
||||
#undef VAR_ENUM_D
|
||||
|
||||
#undef VAR_BITS
|
||||
|
||||
#undef STRUCT
|
||||
#undef VAR_STRUCT
|
||||
#undef VAR_STRUCT_D
|
||||
|
||||
#undef VAR_LIST
|
||||
#undef VAR_LIST_SEP
|
||||
#undef VAR_LIST_NUMBERED
|
207
include/config_def.hpp
Normal file
207
include/config_def.hpp
Normal file
|
@ -0,0 +1,207 @@
|
|||
#ifndef CONFIG
|
||||
#define CONFIG_DEFINED
|
||||
|
||||
#define CONFIG(name, ...)
|
||||
#define SECTION(name, ...)
|
||||
|
||||
#define UINT
|
||||
#define VAR_UINT(section, name)
|
||||
#define VAR_UINT_D(section, name, default)
|
||||
|
||||
#define INT
|
||||
#define VAR_INT(section, name)
|
||||
#define VAR_INT_D(section, name, default)
|
||||
|
||||
#define STRING
|
||||
#define VAR_STRING(section, name)
|
||||
#define VAR_STRING_D(section, name, default)
|
||||
|
||||
#define BOOL
|
||||
#define VAR_BOOL(section, name)
|
||||
#define VAR_BOOL_D(section, name, default)
|
||||
|
||||
#define FLOAT
|
||||
#define VAR_FLOAT(section, name)
|
||||
#define VAR_FLOAT_D(section, name, default)
|
||||
#define COLOUR
|
||||
#define VAR_COLOUR(section, name)
|
||||
#define VAR_COLOUR_D(section, name, default)
|
||||
|
||||
#define ENUM(name, ...)
|
||||
#define VAR_ENUM(section, name, enum_type)
|
||||
#define VAR_ENUM_D(section, name, enum_type, default)
|
||||
|
||||
#define VAR_BITS(section, name, amount, offset)
|
||||
|
||||
#define STRUCT(name, ...)
|
||||
#define VAR_STRUCT(section, name, struct_type)
|
||||
#define VAR_STRUCT_D(section, name, struct_type, default)
|
||||
|
||||
#define VAR_LIST(section, name, type)
|
||||
#define VAR_LIST_SEP(section, name, type, sep)
|
||||
#define VAR_LIST_NUMBERED(section, name, type)
|
||||
#endif // CONFIG
|
||||
|
||||
ENUM(Countdown,
|
||||
NONE,
|
||||
NORMAL,
|
||||
HALF,
|
||||
DOUBLE
|
||||
)
|
||||
|
||||
ENUM(SampleSet,
|
||||
DEFAULT,
|
||||
NORMAL,
|
||||
SOFT,
|
||||
DRUM
|
||||
)
|
||||
|
||||
ENUM(Mode,
|
||||
STANDARD,
|
||||
TAIKO,
|
||||
CATCH,
|
||||
MANIA
|
||||
)
|
||||
|
||||
ENUM(OverlayPosition,
|
||||
NO_CHANGE,
|
||||
BELOW,
|
||||
ABOVE
|
||||
)
|
||||
|
||||
STRUCT(TimingPoint,
|
||||
VAR_UINT(, time)
|
||||
VAR_FLOAT(, beatLength)
|
||||
VAR_UINT(, meter)
|
||||
VAR_ENUM(, sampleSet, SampleSet)
|
||||
VAR_UINT(, sampleIndex)
|
||||
VAR_UINT(, volume)
|
||||
VAR_BOOL(, uninherited)
|
||||
VAR_UINT(, effects)
|
||||
)
|
||||
|
||||
|
||||
STRUCT(HitObjectType,
|
||||
VAR_BITS(, hitCircle, 1, 0)
|
||||
VAR_BITS(, slider, 1, 1)
|
||||
VAR_BITS(, newCombo, 1, 2)
|
||||
VAR_BITS(, spinner, 1, 3)
|
||||
VAR_BITS(, colourHax, 3, 4)
|
||||
VAR_BITS(, holdNote, 1, 7)
|
||||
)
|
||||
|
||||
STRUCT(HitSound,
|
||||
VAR_BITS(, normal, 1, 0)
|
||||
VAR_BITS(, whistle, 1, 1)
|
||||
VAR_BITS(, finish, 1, 2)
|
||||
VAR_BITS(, clap, 1, 3)
|
||||
)
|
||||
|
||||
STRUCT(HitObject,
|
||||
VAR_INT(, x)
|
||||
VAR_INT(, y)
|
||||
VAR_INT(, time)
|
||||
VAR_STRUCT(, type, HitObjectType)
|
||||
VAR_STRUCT(, hitSound ,HitSound)
|
||||
)
|
||||
|
||||
// https://osu.ppy.sh/wiki/en/Client/File_formats/osu_%28file_format%29
|
||||
CONFIG(Difficulty,
|
||||
VAR_UINT(, formatVersion)
|
||||
SECTION(general,
|
||||
VAR_STRING(.general, audioFilename)
|
||||
VAR_UINT_D(.general, audioLeadIn, 0)
|
||||
VAR_INT_D(.general, previewTime, -1)
|
||||
VAR_ENUM_D(.general, countdown, Countdown, NORMAL)
|
||||
VAR_ENUM_D(.general, sampleSet, SampleSet, NORMAL)
|
||||
VAR_FLOAT_D(.general, stackLeniency, 0.7)
|
||||
VAR_ENUM_D(.general, mode, Mode, STANDARD)
|
||||
VAR_BOOL_D(.general, letterboxInBreaks, false)
|
||||
VAR_BOOL_D(.general, useSkinSprites, false)
|
||||
VAR_ENUM_D(.general, overlayPosition, OverlayPosition, NO_CHANGE)
|
||||
VAR_STRING(.general, skinPreference)
|
||||
VAR_BOOL_D(.general, epilepsyWarning, false)
|
||||
VAR_UINT_D(.general, countdownOffset, 0)
|
||||
VAR_BOOL_D(.general, specialStyle, false)
|
||||
VAR_BOOL_D(.general, widescreenStoryboard, false)
|
||||
VAR_BOOL_D(.general, sampleMatchPlaybackRate, false)
|
||||
)
|
||||
SECTION(editor,
|
||||
VAR_LIST_SEP(.editor, bookmarks, UINT, ",")
|
||||
VAR_FLOAT(.editor, distanceSpacing)
|
||||
VAR_UINT(.editor, beatDivisor)
|
||||
VAR_UINT(.editor, gridSize)
|
||||
VAR_FLOAT(.editor, timelineZoom)
|
||||
)
|
||||
SECTION(metadata,
|
||||
VAR_STRING(.metadata, title)
|
||||
VAR_STRING(.metadata, titleUnicode)
|
||||
VAR_STRING(.metadata, artist)
|
||||
VAR_STRING(.metadata, artistUnicode)
|
||||
VAR_STRING(.metadata, creator)
|
||||
VAR_STRING(.metadata, version)
|
||||
VAR_STRING(.metadata, source)
|
||||
VAR_LIST_SEP(.metadata, tags, STRING, " ")
|
||||
VAR_UINT(.metadata, beatmapID)
|
||||
VAR_UINT(.metadata, beatmapSetID)
|
||||
)
|
||||
SECTION(difficulty,
|
||||
VAR_FLOAT(.difficulty, hpDrainRate)
|
||||
VAR_FLOAT(.difficulty, circleSize)
|
||||
VAR_FLOAT(.difficulty, overallDifficulty)
|
||||
VAR_FLOAT(.difficulty, approachRate)
|
||||
VAR_FLOAT(.difficulty, sliderMultiplier)
|
||||
VAR_FLOAT(.difficulty, sliderTickRate)
|
||||
)
|
||||
VAR_LIST(, timingPoints, TimingPoint)
|
||||
|
||||
SECTION(colours,
|
||||
VAR_LIST_NUMBERED(.colours, combo, COLOUR)
|
||||
VAR_COLOUR(.colours, sliderTrackOverride)
|
||||
VAR_COLOUR(.colours, sliderBorder)
|
||||
)
|
||||
|
||||
VAR_LIST(, hitObjects, HitObject)
|
||||
)
|
||||
|
||||
#ifdef CONFIG_DEFINED
|
||||
#undef CONFIG
|
||||
#undef SECTION
|
||||
|
||||
#undef UINT
|
||||
#undef VAR_UINT
|
||||
#undef VAR_UINT_D
|
||||
|
||||
#undef INT
|
||||
#undef VAR_INT
|
||||
#undef VAR_INT_D
|
||||
|
||||
#undef STRING
|
||||
#undef VAR_STRING
|
||||
#undef VAR_STRING_D
|
||||
|
||||
#undef BOOL
|
||||
#undef VAR_BOOL
|
||||
#undef VAR_BOOL_D
|
||||
|
||||
#undef FLOAT
|
||||
#undef VAR_FLOAT
|
||||
#undef VAR_FLOAT_D
|
||||
#undef COLOUR
|
||||
#undef VAR_COLOUR
|
||||
#undef VAR_COLOUR_D
|
||||
|
||||
#undef ENUM
|
||||
#undef VAR_ENUM
|
||||
#undef VAR_ENUM_D
|
||||
|
||||
#undef VAR_BITS
|
||||
|
||||
#undef STRUCT
|
||||
#undef VAR_STRUCT
|
||||
#undef VAR_STRUCT_D
|
||||
|
||||
#undef VAR_LIST
|
||||
#undef VAR_LIST_SEP
|
||||
#undef VAR_LIST_NUMBERED
|
||||
#endif // CONFIG_DEFINED
|
9
include/osuparser.hpp
Normal file
9
include/osuparser.hpp
Normal file
|
@ -0,0 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
#include <config.hpp>
|
||||
|
||||
Difficulty parseDifficulty(fs::path difficultyPath);
|
89
src/HitObjectDrawable.cpp
Normal file
89
src/HitObjectDrawable.cpp
Normal file
|
@ -0,0 +1,89 @@
|
|||
#include <HitObjectDrawable.hpp>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
HitObjectDrawable::HitObjectDrawable(TextureManager &tman, const HitObject &hitObject, const DifficultySettings &diff, const uint comboCount)
|
||||
: tman(tman), hitObject(hitObject), timer(hitObject.time) {
|
||||
|
||||
this->hitCircleSprite = sf::Sprite(this->tman.getTexture("hitcircle.png"));
|
||||
|
||||
const sf::FloatRect hitCircleBounds = this->hitCircleSprite.getLocalBounds();
|
||||
hitCircleSprite.setOrigin(hitCircleBounds.width / 2, hitCircleBounds.height / 2);
|
||||
|
||||
this->hitCircleSprite.setPosition(hitObject.x, hitObject.y);
|
||||
this->hitCircleSprite.setColor(sf::Color(0, 0, 0, 0));
|
||||
|
||||
this->numberSprite = sf::Sprite(this->tman.getTexture("default-" + std::to_string(comboCount) + ".png"));
|
||||
|
||||
const sf::FloatRect numberBounds = this->numberSprite.getLocalBounds();
|
||||
numberSprite.setOrigin(numberBounds.width / 2, numberBounds.height / 2);
|
||||
|
||||
this->numberSprite.setPosition(hitObject.x, hitObject.y);
|
||||
this->numberSprite.setColor(sf::Color(0, 0, 0, 0));
|
||||
|
||||
this->hitCircleOverlaySprite = sf::Sprite(this->tman.getTexture("hitcircleoverlay.png"));
|
||||
|
||||
const sf::FloatRect hitCircleOverlayBounds = this->hitCircleOverlaySprite.getLocalBounds();
|
||||
hitCircleOverlaySprite.setOrigin(hitCircleOverlayBounds.width / 2, hitCircleOverlayBounds.height / 2);
|
||||
|
||||
this->hitCircleOverlaySprite.setPosition(hitObject.x, hitObject.y);
|
||||
this->hitCircleOverlaySprite.setColor(sf::Color(0, 0, 0, 0));
|
||||
|
||||
this->approachCircleSprite = sf::Sprite(this->tman.getTexture("approachcircle.png"));
|
||||
|
||||
const sf::FloatRect approachCircleBounds = this->approachCircleSprite.getLocalBounds();
|
||||
approachCircleSprite.setOrigin(approachCircleBounds.width / 2, approachCircleBounds.height / 2);
|
||||
|
||||
this->approachCircleSprite.setPosition(hitObject.x, hitObject.y);
|
||||
this->approachCircleSprite.setColor(sf::Color(0, 0, 0, 0));
|
||||
|
||||
const double e = 0.0001;
|
||||
if (diff.approachRate > 5.0 - e && diff.approachRate < 5.0 + e) {
|
||||
this->preempt = 1200.0;
|
||||
this->fadeIn = 800.0;
|
||||
} else if (diff.approachRate < 5.0) {
|
||||
this->preempt = 1200.0 + 600.0 * (5.0 - diff.approachRate) / 5.0;
|
||||
this->fadeIn = 800.0 + 400.0 * (5.0 - diff.approachRate) / 5.0;
|
||||
} else if (diff.approachRate > 5.0) {
|
||||
this->preempt = 1200.0 - 750.0 * (diff.approachRate - 5.0) / 5.0;
|
||||
this->fadeIn = 800.0 - 500.0 * (diff.approachRate - 5.0) / 5.0;
|
||||
}
|
||||
}
|
||||
|
||||
void HitObjectDrawable::update(const float deltaTime) {
|
||||
this->timer -= deltaTime;
|
||||
|
||||
if (this->timer < 0) {
|
||||
this->hitCircleSprite.setColor(sf::Color(255, 255, 255, 0));
|
||||
this->numberSprite.setColor(sf::Color(255, 255, 255, 0));
|
||||
this->hitCircleOverlaySprite.setColor(sf::Color(255, 255, 255, 0));
|
||||
this->approachCircleSprite.setColor(sf::Color(255, 255, 255, 0));
|
||||
return;
|
||||
}
|
||||
|
||||
if (this->timer <= this->fadeIn) {
|
||||
uint alpha;
|
||||
if (this->timer >= this->preempt - this->fadeIn) {
|
||||
alpha = static_cast<sf::Uint8>(((1.0 - this->timer) / this->fadeIn) * 255.0);
|
||||
} else {
|
||||
alpha = 255;
|
||||
}
|
||||
this->hitCircleSprite.setColor(sf::Color(255, 255, 255, alpha));
|
||||
this->numberSprite.setColor(sf::Color(255, 255, 255, alpha));
|
||||
this->hitCircleOverlaySprite.setColor(sf::Color(255, 255, 255, alpha));
|
||||
this->approachCircleSprite.setColor(sf::Color(255, 255, 255, alpha));
|
||||
}
|
||||
|
||||
float scale = 1.f + (2.f * (this->timer / this->preempt));
|
||||
if (scale <= 1.f) {
|
||||
scale = 1.f;
|
||||
}
|
||||
this->approachCircleSprite.setScale(sf::Vector2f(scale, scale));
|
||||
}
|
||||
|
||||
void HitObjectDrawable::draw(sf::RenderTarget &target, sf::RenderStates states) const {
|
||||
target.draw(this->hitCircleOverlaySprite, states);
|
||||
target.draw(this->numberSprite, states);
|
||||
target.draw(this->hitCircleSprite, states);
|
||||
target.draw(this->approachCircleSprite, states);
|
||||
}
|
19
src/TextureManager.cpp
Normal file
19
src/TextureManager.cpp
Normal file
|
@ -0,0 +1,19 @@
|
|||
#include <TextureManager.hpp>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
TextureManager::TextureManager(fs::path skinDirectory) : skinDirectory(skinDirectory) {}
|
||||
|
||||
sf::Texture &TextureManager::getTexture(std::string textureName) {
|
||||
if (this->textureCache.find(textureName) == this->textureCache.end()) {
|
||||
sf::Texture tx;
|
||||
if (!tx.loadFromFile(this->skinDirectory / textureName)) {
|
||||
std::cerr << "error: can't load " << textureName << "\n";
|
||||
std::exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
this->textureCache[textureName] = tx;
|
||||
}
|
||||
|
||||
return this->textureCache[textureName];
|
||||
}
|
157
src/main.cpp
Normal file
157
src/main.cpp
Normal file
|
@ -0,0 +1,157 @@
|
|||
#include <HitObjectDrawable.hpp>
|
||||
#include <beatmaps.hpp>
|
||||
#include <TextureManager.hpp>
|
||||
#include <osuparser.hpp>
|
||||
|
||||
#include <iostream>
|
||||
#include <filesystem>
|
||||
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <SFML/Window.hpp>
|
||||
#include <SFML/System.hpp>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
const std::string PNAME = "osu++";
|
||||
const std::string VERSION = "0.1.0";
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
sf::Clock clock;
|
||||
|
||||
const char *home;
|
||||
|
||||
if (!(home = std::getenv("HOME"))) {
|
||||
std::cerr << "$HOME not there??\n";
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
fs::path osuPath = fs::path(home) / ".osu/drive_c/osu";
|
||||
fs::path skinName;
|
||||
|
||||
for (size_t i = 1; i < (size_t)argc; ++i) {
|
||||
if (std::string(argv[i]) == "-o" || std::string(argv[i]) == "--osu") {
|
||||
// no more args
|
||||
if (i == (size_t)argc - 1) {
|
||||
std::cerr << "error: no osu path passed\n";
|
||||
std::exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
i += 1;
|
||||
osuPath = argv[i];
|
||||
continue;
|
||||
}
|
||||
|
||||
if (std::string(argv[i]) == "-s" || std::string(argv[i]) == "--skin") {
|
||||
// no more args
|
||||
if (i == (size_t)argc - 1) {
|
||||
std::cerr << "error: no skin name passed\n";
|
||||
std::exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
i += 1;
|
||||
skinName = argv[i];
|
||||
continue;
|
||||
}
|
||||
|
||||
if (std::string(argv[i]) == "-p" || std::string(argv[i]) == "--parse") {
|
||||
// no more args
|
||||
if (i == (size_t)argc - 1) {
|
||||
std::cerr << "error: no difficulty file passed\n";
|
||||
std::exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
i += 1;
|
||||
Difficulty diff = parseDifficulty(argv[i]);
|
||||
std::exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
if (std::string(argv[i]) == "-h" || std::string(argv[i]) == "--help") {
|
||||
std::cout << PNAME << " [" << VERSION << "]\n";
|
||||
std::cout << "\n";
|
||||
std::cout << "OPTIONS\n";
|
||||
std::cout << "\t-h, --help\t\t\tdisplays this help text\n";
|
||||
std::cout << "\t-o, --osu </path/to/osu>\tpath to osu directory (defaults to ~/.osu/drive_c/osu)\n";
|
||||
std::cout << "\t-s, --skin <skin_name>\t\tskin name\n";
|
||||
std::exit(EXIT_SUCCESS);
|
||||
}
|
||||
}
|
||||
|
||||
if (!fs::exists(osuPath)) {
|
||||
std::cerr << "error: osu dir not there: " << osuPath << "\n";
|
||||
std::exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
if (skinName.empty()) {
|
||||
std::cerr << "error: no skin passed! (use -s)\n";
|
||||
std::exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
fs::path skinDir = osuPath / "Skins" / skinName;
|
||||
|
||||
if (!fs::exists(skinDir)) {
|
||||
std::cerr << "error: skin not there: " << skinDir << "\n";
|
||||
std::exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
sf::RenderWindow window(sf::VideoMode(640, 480), "osu++");
|
||||
window.setVerticalSyncEnabled(true);
|
||||
|
||||
TextureManager tman(skinDir);
|
||||
|
||||
DifficultySettings diff{
|
||||
.hpDrainRate = 3.,
|
||||
.circleSize = 5.,
|
||||
.approachRate = 9.,
|
||||
.overallDifficulty = 9.,
|
||||
};
|
||||
|
||||
float deltaTime;
|
||||
std::vector<HitObjectDrawable> hitObjects;
|
||||
|
||||
hitObjects.push_back(HitObjectDrawable(
|
||||
tman,
|
||||
HitObject{
|
||||
.x = 400,
|
||||
.y = 300,
|
||||
.time = 2000,
|
||||
},
|
||||
diff,
|
||||
1
|
||||
));
|
||||
|
||||
hitObjects.push_back(HitObjectDrawable(
|
||||
tman,
|
||||
HitObject{
|
||||
.x = 500,
|
||||
.y = 200,
|
||||
.time = 2500,
|
||||
},
|
||||
diff,
|
||||
2
|
||||
));
|
||||
|
||||
while (window.isOpen()) {
|
||||
sf::Event event;
|
||||
while (window.pollEvent(event)) {
|
||||
if (event.type == sf::Event::Closed) {
|
||||
window.close();
|
||||
}
|
||||
}
|
||||
|
||||
deltaTime = clock.restart().asMilliseconds();
|
||||
|
||||
for (HitObjectDrawable &hitObject : hitObjects) {
|
||||
hitObject.update(deltaTime);
|
||||
}
|
||||
|
||||
window.clear(sf::Color::Black);
|
||||
|
||||
for (HitObjectDrawable &hitObject : hitObjects) {
|
||||
window.draw(hitObject);
|
||||
}
|
||||
|
||||
window.display();
|
||||
}
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
217
src/osuparser.cpp
Normal file
217
src/osuparser.cpp
Normal file
|
@ -0,0 +1,217 @@
|
|||
#include <osuparser.hpp>
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
|
||||
inline std::string checkAndRemove(const std::string &str, const std::string &prefix) {
|
||||
if (!str.starts_with(prefix)) {
|
||||
std::cerr << "failure parsing difficulty file on:\n" << str << "\n";
|
||||
std::exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
return str.substr(prefix.length());
|
||||
}
|
||||
|
||||
inline void toLower(std::string &str) {
|
||||
std::transform(str.begin(), str.end(), str.begin(),
|
||||
[](unsigned char c){ return std::tolower(c); });
|
||||
}
|
||||
|
||||
#define CONFIG(name, ...) \
|
||||
std::string line;\
|
||||
\
|
||||
name ret;\
|
||||
std::string currentSection;\
|
||||
std::string namePascalCased;\
|
||||
\
|
||||
while (std::getline(diffFile, line)) {\
|
||||
/* remove \n*/\
|
||||
line.pop_back();\
|
||||
\
|
||||
if (line.starts_with('[') && line.ends_with(']')) {\
|
||||
currentSection = line.substr(1, line.length() - 2);\
|
||||
toLower(currentSection);\
|
||||
continue;\
|
||||
}\
|
||||
\
|
||||
__VA_ARGS__\
|
||||
}\
|
||||
\
|
||||
return ret;
|
||||
|
||||
#define SECTION(name, ...) \
|
||||
if (currentSection == #name) {\
|
||||
__VA_ARGS__\
|
||||
}
|
||||
|
||||
#define _SECTION #section
|
||||
|
||||
#define VAR_GENERIC(section, name, ...) \
|
||||
namePascalCased = #name;\
|
||||
namePascalCased[0] = std::toupper(namePascalCased[0]);\
|
||||
namePascalCased.append(": ");\
|
||||
if (line.starts_with(namePascalCased)) {\
|
||||
__VA_ARGS__\
|
||||
ret section.name = value;\
|
||||
continue;\
|
||||
}
|
||||
|
||||
#define VAR_GENERIC_D(section, name, default, ...) \
|
||||
ret section.name = default;\
|
||||
VAR_GENERIC(section, name, __VA_ARGS__)
|
||||
|
||||
#define UINT uintmax_t
|
||||
#define VAR_UINT(section, name) \
|
||||
VAR_GENERIC(section, name,\
|
||||
UINT value = std::stoull(checkAndRemove(line, namePascalCased));\
|
||||
)
|
||||
|
||||
#define VAR_UINT_D(section, name, default) \
|
||||
VAR_GENERIC_D(section, name, default,\
|
||||
UINT value = std::stoull(checkAndRemove(line, namePascalCased));\
|
||||
)
|
||||
|
||||
#define INT intmax_t
|
||||
#define VAR_INT(section, name) \
|
||||
VAR_GENERIC(section, name,\
|
||||
INT value = std::stoll(checkAndRemove(line, namePascalCased));\
|
||||
)
|
||||
#define VAR_INT_D(section, name, default) \
|
||||
VAR_GENERIC_D(section, name, default,\
|
||||
INT value = std::stoll(checkAndRemove(line, namePascalCased));\
|
||||
)
|
||||
|
||||
#define STRING std::string
|
||||
#define VAR_STRING(section, name) \
|
||||
VAR_GENERIC(section, name,\
|
||||
STRING value = checkAndRemove(line, namePascalCased);\
|
||||
)
|
||||
#define VAR_STRING_D(section, name, default) \
|
||||
VAR_GENERIC_D(section, name, default,\
|
||||
STRING value = checkAndRemove(line, namePascalCased);\
|
||||
)
|
||||
|
||||
#define BOOL bool
|
||||
#define VAR_BOOL(section, name) \
|
||||
VAR_GENERIC(section, name,\
|
||||
BOOL value = std::stoi(checkAndRemove(line, namePascalCased));\
|
||||
)
|
||||
#define VAR_BOOL_D(section, name, default) \
|
||||
VAR_GENERIC_D(section, name, default,\
|
||||
BOOL value = std::stoi(checkAndRemove(line, namePascalCased));\
|
||||
)
|
||||
|
||||
#define FLOAT double
|
||||
#define VAR_FLOAT(section, name) \
|
||||
VAR_GENERIC(section, name,\
|
||||
FLOAT value = std::stof(checkAndRemove(line, namePascalCased));\
|
||||
)
|
||||
#define VAR_FLOAT_D(section, name, default) \
|
||||
VAR_GENERIC_D(section, name, default,\
|
||||
FLOAT value = std::stof(checkAndRemove(line, namePascalCased));\
|
||||
)
|
||||
|
||||
#define COLOUR sf::Color
|
||||
#define VAR_COLOUR(section, name) \
|
||||
VAR_GENERIC(section, name,\
|
||||
std::string val = checkAndRemove(line, namePascalCased);\
|
||||
std::array<sf::Uint8, 3> colours;\
|
||||
std::stringstream ss(val);\
|
||||
std::string colour;\
|
||||
for (size_t i = 0; i < 3; ++i) {\
|
||||
std::getline(ss, colour, ',');\
|
||||
colours[i] = std::stoul(colour);\
|
||||
}\
|
||||
sf::Color value(colours[0], colours[1], colours[2]);\
|
||||
)
|
||||
#define VAR_COLOUR_D(section, name, default) \
|
||||
VAR_GENERIC_D(section, name, default,\
|
||||
std::string val = checkAndRemove(line, namePascalCased);\
|
||||
std::array<sf::Uint8, 3> colours;\
|
||||
std::stringstream ss(val);\
|
||||
std::string colour;\
|
||||
for (size_t i = 0; i < 3; ++i) {\
|
||||
std::getline(ss, colour, ',');\
|
||||
colours[i] = std::stoul(colour);\
|
||||
}\
|
||||
sf::Color value(colours[0], colours[1], colours[2]);\
|
||||
)
|
||||
|
||||
#define ENUM(name, ...)
|
||||
#define VAR_ENUM(section, name, enum_type) \
|
||||
VAR_GENERIC(section, name,\
|
||||
std::string val = checkAndRemove(line, namePascalCased);\
|
||||
std::stringstream ss(val);\
|
||||
enum_type value;\
|
||||
value << ss;\
|
||||
)
|
||||
#define VAR_ENUM_D(section, name, enum_type, default) \
|
||||
VAR_GENERIC_D(section, name, default,\
|
||||
std::string val = checkAndRemove(line, namePascalCased);\
|
||||
std::stringstream ss(val);\
|
||||
enum_type value;\
|
||||
value << ss;\
|
||||
)
|
||||
|
||||
#define VAR_BITS(section, name, amount, offset) \
|
||||
VAR_GENERIC(section, name,\
|
||||
uint8_t val = std::stoul(checkAndRemove(line, namePascalCased));\
|
||||
unsigned int value = 0;\
|
||||
for (size_t i = offset; i < offset + amount; ++i) {\
|
||||
value |= (1 << i);\
|
||||
}\
|
||||
)
|
||||
|
||||
#define STRUCT(name, ...)
|
||||
#define VAR_STRUCT(section, name, struct_type) \
|
||||
VAR_GENERIC(section, name,\
|
||||
std::string val = checkAndRemove(line, namePascalCased);\
|
||||
std::stringstream ss(val);\
|
||||
struct_type value;\
|
||||
value << ss;\
|
||||
)
|
||||
#define VAR_STRUCT_D(section, name, struct_type, default) \
|
||||
VAR_GENERIC_D(section, name, default,\
|
||||
std::string val = checkAndRemove(line, namePascalCased);\
|
||||
std::stringstream ss(val);\
|
||||
struct_type value;\
|
||||
value << ss;\
|
||||
)
|
||||
|
||||
#define VAR_LIST(section, name, type) \
|
||||
VAR_GENERIC(section, name,\
|
||||
std::string val = checkAndRemove(line, namePascalCased);\
|
||||
value = "";\
|
||||
)
|
||||
#define VAR_LIST_SEP(section, name, type, sep) \
|
||||
VAR_GENERIC(section, name,\
|
||||
std::string val = checkAndRemove(line, namePascalCased);\
|
||||
value = "";\
|
||||
)
|
||||
#define VAR_LIST_NUMBERED(section, name, type) \
|
||||
VAR_GENERIC(section, name,\
|
||||
std::string val = checkAndRemove(line, namePascalCased);\
|
||||
value = "";\
|
||||
)
|
||||
|
||||
Difficulty parseDifficulty(fs::path difficultyPath) {
|
||||
if (!fs::exists(difficultyPath)) {
|
||||
std::cerr << "difficulty file not found: " << difficultyPath << "\n";
|
||||
std::exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
if (!fs::is_regular_file(difficultyPath)) {
|
||||
std::cerr << "difficulty file isn't a regular file: " << difficultyPath << "\n";
|
||||
std::exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
std::ifstream diffFile(difficultyPath);
|
||||
if (!diffFile.is_open()) {
|
||||
std::cerr << "can't open difficulty file: " << difficultyPath << "\n";
|
||||
std::exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
#include <config_def.hpp>
|
||||
}
|
Loading…
Reference in a new issue