39 lines
782 B
C++
39 lines
782 B
C++
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#pragma once
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#include <beatmaps.hpp>
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#include <TextureManager.hpp>
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#include <osuparser.hpp>
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#include <filesystem>
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#include <SFML/Graphics.hpp>
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namespace fs = std::filesystem;
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struct HitObjectDrawable : public sf::Drawable {
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TextureManager &tman;
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sf::Sprite hitCircleSprite;
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sf::Sprite numberSprite;
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sf::Sprite hitCircleOverlaySprite;
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sf::Sprite approachCircleSprite;
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HitObject hitObject;
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// all in milliseconds
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float fadeIn;
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float preempt;
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float time;
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float timer;
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virtual void draw(sf::RenderTarget &target, sf::RenderStates states) const;
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public:
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HitObjectDrawable(TextureManager &tman, const HitObject &hitObject, const DifficultySettings &diff, const uint comboCount);
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void update(const float deltaTime);
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};
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