2024-04-18 17:14:54 +02:00
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# osu++
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2024-03-18 11:25:15 +01:00
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osu client written in c++ using sfml
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## building
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```
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make
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2024-03-18 11:26:50 +01:00
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./target/osu++
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2024-03-18 11:25:15 +01:00
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```
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2024-04-25 23:20:07 +02:00
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there's also a flake with a shell and package - if you know nix you know what to do with those
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2024-03-18 11:25:15 +01:00
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2024-04-25 23:31:09 +02:00
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## dev
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`nix develop` if you're cool and use nix
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otherwise check `nix/shell.nix` for an up-to-date list of dependencies
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if you want to debug the macros (good luck keeping your sanity) run `make pp` to preprocess and format the files (output in preprocessed/)
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2024-03-18 11:25:15 +01:00
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## TODO
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2024-04-25 23:26:56 +02:00
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- parser generator:
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- [ ] handle section-lists (e.g. TimingPoints or HitObjects)
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- [ ] learn and parse sliders
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- [ ] rename macros to look better (CONFIG -> PARSE, etc.)
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- [ ] get rid of STREAM_STRUCT_OPS - make the STRUCT and CONFIG macros generate stream ops themselves
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- [ ] numbered lists and colors
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- [ ] extract into standalone library with both native c and c++ support (?)
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2024-03-18 11:25:15 +01:00
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## license
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agpl3
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