zed no rounded corners patch
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parent
a3c38ed291
commit
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6 changed files with 34 additions and 4 deletions
1
.gitignore
vendored
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.gitignore
vendored
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@ -1 +1,2 @@
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.idea/
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*.swp
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23
files/zed-no-rounded-corners.patch
Normal file
23
files/zed-no-rounded-corners.patch
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diff --git a/crates/gpui/src/platform/blade/shaders.wgsl b/crates/gpui/src/platform/blade/shaders.wgsl
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index c3983c7acc..1a5689e635 100644
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--- a/crates/gpui/src/platform/blade/shaders.wgsl
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+++ b/crates/gpui/src/platform/blade/shaders.wgsl
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@@ -163,7 +163,7 @@ fn blur_along_x(x: f32, y: f32, sigma: f32, corner: f32, half_size: vec2<f32>) -
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}
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fn pick_corner_radius(point: vec2<f32>, radii: Corners) -> f32 {
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- if (point.x < 0.0) {
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+ /* if (point.x < 0.0) {
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if (point.y < 0.0) {
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return radii.top_left;
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} else {
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@@ -175,7 +175,8 @@ fn pick_corner_radius(point: vec2<f32>, radii: Corners) -> f32 {
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} else {
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return radii.bottom_right;
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}
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- }
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+ } */
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+ return 0.0;
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}
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fn quad_sdf(point: vec2<f32>, bounds: Bounds, corner_radii: Corners) -> f32 {
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@ -44,7 +44,7 @@
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qbittorrent
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godot_4
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jetbrains.idea-community-bin
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inputs.zed.packages.${system}.zed-editor
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zed-editor
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mumble
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];
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@ -20,6 +20,7 @@
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aseprite
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cloc
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viu
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zed-editor
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];
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file = {
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@ -1,4 +1,4 @@
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{ pkgs, ... }: with pkgs; [
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{ inputs, pkgs, ... }: with pkgs; [
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(final: prevPkgs: {
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win7-cursors = callPackage ./win7-cursors.nix {};
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sddm-i3-theme = callPackage ./sddm-i3-theme.nix {};
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@ -29,5 +29,10 @@
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sha256 = "sha256-t794WEMJx/JNX3gTMHfgquFWB7yXkleW07+QURm1NPM=";
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};
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});
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zed-editor = (inputs.zed.packages.${system}.zed-editor.overrideAttrs {
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patches = [
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../files/zed-no-rounded-corners.patch
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];
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});
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})
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]
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